#include "../subghz_i.h" #include #include "file-worker.h" #include "../helpers/subghz_custom_event.h" #include void subghz_scene_save_name_text_input_callback(void* context) { SubGhz* subghz = context; view_dispatcher_send_custom_event(subghz->view_dispatcher, SubghzCustomEventSceneSaveName); } void subghz_scene_save_name_on_enter(void* context) { SubGhz* subghz = context; // Setup view TextInput* text_input = subghz->text_input; bool dev_name_empty = false; if(!strcmp(subghz->file_name, "")) { set_random_name(subghz->file_name, sizeof(subghz->file_name)); } else { memcpy(subghz->file_name_tmp, subghz->file_name, strlen(subghz->file_name) + 1); if(scene_manager_get_scene_state(subghz->scene_manager, SubGhzSceneReadRAW) == SubghzCustomEventManagerSet) { subghz_get_next_name_file(subghz); } } //highlighting the entire filename by default dev_name_empty = true; text_input_set_header_text(text_input, "Name signal"); text_input_set_result_callback( text_input, subghz_scene_save_name_text_input_callback, subghz, subghz->file_name, 22, //Max len name dev_name_empty); view_dispatcher_switch_to_view(subghz->view_dispatcher, SubGhzViewTextInput); } bool subghz_scene_save_name_on_event(void* context, SceneManagerEvent event) { SubGhz* subghz = context; if(event.type == SceneManagerEventTypeCustom) { if(event.event == SubghzCustomEventSceneSaveName) { if(strcmp(subghz->file_name, "")) { if(strcmp(subghz->file_name_tmp, "")) { subghz_rename_file(subghz); } else { subghz_save_protocol_to_file(subghz, subghz->file_name); } if(scene_manager_get_scene_state(subghz->scene_manager, SubGhzSceneReadRAW) == SubghzCustomEventManagerSet) { subghz_protocol_raw_set_last_file_name( (SubGhzProtocolRAW*)subghz->txrx->protocol_result, subghz->file_name); } subghz_file_name_clear(subghz); scene_manager_next_scene(subghz->scene_manager, SubGhzSceneSaveSuccess); return true; } else { string_set(subghz->error_str, "No name file"); scene_manager_next_scene(subghz->scene_manager, SubGhzSceneShowError); return true; } } } return false; } void subghz_scene_save_name_on_exit(void* context) { SubGhz* subghz = context; // Clear view text_input_clean(subghz->text_input); scene_manager_set_scene_state( subghz->scene_manager, SubGhzSceneReadRAW, SubghzCustomEventManagerNoSet); }