#include "nfc_scene_saved_menu.h" #include "../nfc_i.h" #include #include #include enum SubmenuIndex { SubmenuIndexEmulate, SubmenuIndexEdit, SubmenuIndexDelete, SubmenuIndexInfo, }; void nfc_scene_saved_menu_submenu_callback(void* context, uint32_t index) { Nfc* nfc = (Nfc*)context; view_dispatcher_send_custom_event(nfc->nfc_common.view_dispatcher, index); } const void nfc_scene_saved_menu_on_enter(void* context) { Nfc* nfc = (Nfc*)context; Submenu* submenu = nfc->submenu; submenu_add_item( submenu, "Emulate", SubmenuIndexEmulate, nfc_scene_saved_menu_submenu_callback, nfc); submenu_add_item( submenu, "Edit UID and name", SubmenuIndexEdit, nfc_scene_saved_menu_submenu_callback, nfc); submenu_add_item( submenu, "Delete", SubmenuIndexDelete, nfc_scene_saved_menu_submenu_callback, nfc); submenu_add_item( submenu, "Info", SubmenuIndexInfo, nfc_scene_saved_menu_submenu_callback, nfc); view_dispatcher_switch_to_view(nfc->nfc_common.view_dispatcher, NfcViewMenu); } const bool nfc_scene_saved_menu_on_event(void* context, uint32_t event) { Nfc* nfc = (Nfc*)context; if(event == SubmenuIndexEmulate) { view_dispatcher_add_scene(nfc->nfc_common.view_dispatcher, nfc->scene_emulate_uid); view_dispatcher_send_navigation_event( nfc->nfc_common.view_dispatcher, ViewNavigatorEventNext); return true; } else if(event == SubmenuIndexEdit) { view_dispatcher_add_scene(nfc->nfc_common.view_dispatcher, nfc->scene_not_implemented); view_dispatcher_send_navigation_event( nfc->nfc_common.view_dispatcher, ViewNavigatorEventNext); return true; } else if(event == SubmenuIndexDelete) { view_dispatcher_add_scene(nfc->nfc_common.view_dispatcher, nfc->scene_not_implemented); view_dispatcher_send_navigation_event( nfc->nfc_common.view_dispatcher, ViewNavigatorEventNext); return true; } else if(event == SubmenuIndexInfo) { view_dispatcher_add_scene(nfc->nfc_common.view_dispatcher, nfc->scene_not_implemented); view_dispatcher_send_navigation_event( nfc->nfc_common.view_dispatcher, ViewNavigatorEventNext); return true; } return false; } const void nfc_scene_saved_menu_on_exit(void* context) { Nfc* nfc = (Nfc*)context; submenu_clean(nfc->submenu); } AppScene* nfc_scene_saved_menu_alloc() { AppScene* scene = furi_alloc(sizeof(AppScene)); scene->id = NfcSceneSavedMenu; scene->on_enter = nfc_scene_saved_menu_on_enter; scene->on_event = nfc_scene_saved_menu_on_event; scene->on_exit = nfc_scene_saved_menu_on_exit; return scene; } void nfc_scene_saved_menu_free(AppScene* scene) { free(scene); }