#include "view_dispatcher_i.h" #include "gui_i.h" ViewDispatcher* view_dispatcher_alloc() { ViewDispatcher* view_dispatcher = furi_alloc(sizeof(ViewDispatcher)); view_dispatcher->view_port = view_port_alloc(); view_port_draw_callback_set( view_dispatcher->view_port, view_dispatcher_draw_callback, view_dispatcher); view_port_input_callback_set( view_dispatcher->view_port, view_dispatcher_input_callback, view_dispatcher); view_port_enabled_set(view_dispatcher->view_port, false); ViewDict_init(view_dispatcher->views); return view_dispatcher; } void view_dispatcher_free(ViewDispatcher* view_dispatcher) { // Detach from gui if(view_dispatcher->gui) { gui_remove_view_port(view_dispatcher->gui, view_dispatcher->view_port); } // Free views ViewDict_it_t it; ViewDict_it(it, view_dispatcher->views); while(!ViewDict_end_p(it)) { ViewDict_itref_t* ref = ViewDict_ref(it); view_free(ref->value); ViewDict_next(it); } ViewDict_clear(view_dispatcher->views); // Free ViewPort view_port_free(view_dispatcher->view_port); // Free dispatcher free(view_dispatcher); } void view_dispatcher_add_view(ViewDispatcher* view_dispatcher, uint32_t view_id, View* view) { furi_assert(view_dispatcher); furi_assert(view); // Check if view id is not used and register view furi_check(ViewDict_get(view_dispatcher->views, view_id) == NULL); // Lock gui if(view_dispatcher->gui) { gui_lock(view_dispatcher->gui); } ViewDict_set_at(view_dispatcher->views, view_id, view); view_set_dispatcher(view, view_dispatcher); // Unlock gui if(view_dispatcher->gui) { gui_unlock(view_dispatcher->gui); } } void view_dispatcher_remove_view(ViewDispatcher* view_dispatcher, uint32_t view_id) { furi_assert(view_dispatcher); // Lock gui if(view_dispatcher->gui) { gui_lock(view_dispatcher->gui); } // Disable the view if it is active if(view_dispatcher->current_view == *ViewDict_get(view_dispatcher->views, view_id)) { view_dispatcher_set_current_view(view_dispatcher, NULL); } // Remove view ViewDict_erase(view_dispatcher->views, view_id); // Unlock gui if(view_dispatcher->gui) { gui_unlock(view_dispatcher->gui); } } void view_dispatcher_switch_to_view(ViewDispatcher* view_dispatcher, uint32_t view_id) { furi_assert(view_dispatcher); if(view_id == VIEW_NONE) { view_dispatcher_set_current_view(view_dispatcher, NULL); } else if(view_id == VIEW_IGNORE) { } else if(view_id == VIEW_DESTROY) { view_dispatcher_free(view_dispatcher); } else { View** view_pp = ViewDict_get(view_dispatcher->views, view_id); furi_check(view_pp != NULL); view_dispatcher_set_current_view(view_dispatcher, *view_pp); } } void view_dispatcher_attach_to_gui( ViewDispatcher* view_dispatcher, Gui* gui, ViewDispatcherType type) { furi_assert(view_dispatcher); furi_assert(view_dispatcher->gui == NULL); furi_assert(gui); if(type == ViewDispatcherTypeNone) { gui_add_view_port(gui, view_dispatcher->view_port, GuiLayerNone); } else if(type == ViewDispatcherTypeFullscreen) { gui_add_view_port(gui, view_dispatcher->view_port, GuiLayerFullscreen); } else if(type == ViewDispatcherTypeWindow) { gui_add_view_port(gui, view_dispatcher->view_port, GuiLayerMain); } else { furi_check(NULL); } view_dispatcher->gui = gui; } void view_dispatcher_draw_callback(Canvas* canvas, void* context) { ViewDispatcher* view_dispatcher = context; if(view_dispatcher->current_view) { view_draw(view_dispatcher->current_view, canvas); } } void view_dispatcher_input_callback(InputEvent* event, void* context) { ViewDispatcher* view_dispatcher = context; bool is_consumed = false; if(view_dispatcher->current_view) { is_consumed = view_input(view_dispatcher->current_view, event); } if(!is_consumed && event->type == InputTypeShort) { uint32_t view_id = VIEW_IGNORE; if(event->key == InputKeyBack) { view_id = view_previous(view_dispatcher->current_view); } else if(event->key == InputKeyOk) { view_id = view_next(view_dispatcher->current_view); } view_dispatcher_switch_to_view(view_dispatcher, view_id); } } void view_dispatcher_set_current_view(ViewDispatcher* view_dispatcher, View* view) { furi_assert(view_dispatcher); // Dispatch view exit event if(view_dispatcher->current_view) { view_exit(view_dispatcher->current_view); } // Set current view view_dispatcher->current_view = view; // Dispatch view enter event if(view_dispatcher->current_view) { view_enter(view_dispatcher->current_view); view_port_enabled_set(view_dispatcher->view_port, true); view_port_update(view_dispatcher->view_port); } else { view_port_enabled_set(view_dispatcher->view_port, false); } } void view_dispatcher_update(ViewDispatcher* view_dispatcher, View* view) { furi_assert(view_dispatcher); furi_assert(view); if(view_dispatcher->current_view == view) { view_port_update(view_dispatcher->view_port); } }