#include "code_input.h" #include #include #define MAX_CODE_LEN 10 struct CodeInput { View* view; }; typedef enum { CodeInputStateVerify, CodeInputStateUpdate, CodeInputStateTotal, } CodeInputStateEnum; typedef enum { CodeInputFirst, CodeInputSecond, CodeInputTotal, } CodeInputsEnum; typedef struct { uint8_t state; uint8_t current; bool ext_update; uint8_t input_length[CodeInputTotal]; uint8_t local_buffer[CodeInputTotal][MAX_CODE_LEN]; CodeInputOkCallback ok_callback; CodeInputFailCallback fail_callback; void* callback_context; const char* header; uint8_t* ext_buffer; uint8_t* ext_buffer_length; } CodeInputModel; static const Icon* keys_assets[] = { [InputKeyUp] = &I_ButtonUp_7x4, [InputKeyDown] = &I_ButtonDown_7x4, [InputKeyRight] = &I_ButtonRight_4x7, [InputKeyLeft] = &I_ButtonLeft_4x7, }; /** * @brief Compare buffers * * @param in Input buffer pointer * @param len_in Input array length * @param src Source buffer pointer * @param len_src Source array length */ bool code_input_compare(uint8_t* in, size_t len_in, uint8_t* src, size_t len_src) { bool result = false; do { result = (len_in && len_src); if(!result) { break; } result = (len_in == len_src); if(!result) { break; } for(size_t i = 0; i < len_in; i++) { result = (in[i] == src[i]); if(!result) { break; } } } while(false); return result; } /** * @brief Compare local buffers * * @param model */ static bool code_input_compare_local(CodeInputModel* model) { uint8_t* source = model->local_buffer[CodeInputFirst]; size_t source_length = model->input_length[CodeInputFirst]; uint8_t* input = model->local_buffer[CodeInputSecond]; size_t input_length = model->input_length[CodeInputSecond]; return code_input_compare(input, input_length, source, source_length); } /** * @brief Compare ext with local * * @param model */ static bool code_input_compare_ext(CodeInputModel* model) { uint8_t* input = model->local_buffer[CodeInputFirst]; size_t input_length = model->input_length[CodeInputFirst]; uint8_t* source = model->ext_buffer; size_t source_length = *model->ext_buffer_length; return code_input_compare(input, input_length, source, source_length); } /** * @brief Set ext buffer * * @param model */ static void code_input_set_ext(CodeInputModel* model) { *model->ext_buffer_length = model->input_length[CodeInputFirst]; for(size_t i = 0; i <= model->input_length[CodeInputFirst]; i++) { model->ext_buffer[i] = model->local_buffer[CodeInputFirst][i]; } } /** * @brief Draw input sequence * * @param canvas * @param buffer * @param length * @param x * @param y * @param active */ static void code_input_draw_sequence( Canvas* canvas, uint8_t* buffer, uint8_t length, uint8_t x, uint8_t y, bool active) { uint8_t pos_x = x + 6; uint8_t pos_y = y + 3; if(active) canvas_draw_icon(canvas, x - 4, y + 5, &I_ButtonRightSmall_3x5); elements_slightly_rounded_frame(canvas, x, y, 116, 15); for(size_t i = 0; i < length; i++) { // maybe symmetrical assets? :-/ uint8_t offset_y = buffer[i] < 2 ? 2 + (buffer[i] * 2) : 1; canvas_draw_icon(canvas, pos_x, pos_y + offset_y, keys_assets[buffer[i]]); pos_x += buffer[i] > 1 ? 9 : 11; } } /** * @brief Reset input count * * @param model */ static void code_input_reset_count(CodeInputModel* model) { model->input_length[model->current] = 0; } /** * @brief Call input callback * * @param model */ static void code_input_call_ok_callback(CodeInputModel* model) { if(model->ok_callback != NULL) { model->ok_callback(model->callback_context); } } /** * @brief Call changed callback * * @param model */ static void code_input_call_fail_callback(CodeInputModel* model) { if(model->fail_callback != NULL) { model->fail_callback(model->callback_context); } } /** * @brief Handle Back button * * @param model */ static bool code_input_handle_back(CodeInputModel* model) { if(model->current && !model->input_length[model->current]) { --model->current; return true; } if(model->input_length[model->current]) { code_input_reset_count(model); return true; } code_input_call_fail_callback(model); return false; } /** * @brief Handle OK button * * @param model */ static void code_input_handle_ok(CodeInputModel* model) { switch(model->state) { case CodeInputStateVerify: if(code_input_compare_ext(model)) { if(model->ext_update) { model->state = CodeInputStateUpdate; } else { code_input_call_ok_callback(model); } } code_input_reset_count(model); break; case CodeInputStateUpdate: if(!model->current && model->input_length[model->current]) { model->current++; } else { if(code_input_compare_local(model)) { if(model->ext_update) { code_input_set_ext(model); } code_input_call_ok_callback(model); } else { code_input_reset_count(model); } } break; default: break; } } /** * @brief Handle input * * @param model * @param key */ size_t code_input_push(uint8_t* buffer, size_t length, InputKey key) { buffer[length] = key; length = CLAMP(length + 1, MAX_CODE_LEN, 0); return length; } /** * @brief Handle D-pad keys * * @param model * @param key */ static void code_input_handle_dpad(CodeInputModel* model, InputKey key) { uint8_t at = model->current; size_t new_length = code_input_push(model->local_buffer[at], model->input_length[at], key); model->input_length[at] = new_length; } /** * @brief Draw callback * * @param canvas * @param _model */ static void code_input_view_draw_callback(Canvas* canvas, void* _model) { CodeInputModel* model = _model; uint8_t y_offset = 0; canvas_clear(canvas); canvas_set_color(canvas, ColorBlack); if(model->header && strlen(model->header)) { canvas_draw_str(canvas, 2, 9, model->header); } else { y_offset = 4; } canvas_set_font(canvas, FontSecondary); switch(model->state) { case CodeInputStateVerify: code_input_draw_sequence( canvas, model->local_buffer[CodeInputFirst], model->input_length[CodeInputFirst], 6, 30 + y_offset, true); break; case CodeInputStateUpdate: code_input_draw_sequence( canvas, model->local_buffer[CodeInputFirst], model->input_length[CodeInputFirst], 6, 14 + y_offset, !model->current); code_input_draw_sequence( canvas, model->local_buffer[CodeInputSecond], model->input_length[CodeInputSecond], 6, 44 + y_offset, model->current); if(model->current) canvas_draw_str(canvas, 2, 39 + y_offset, "Repeat code"); break; default: break; } } /** * @brief Input callback * * @param event * @param context * @return true * @return false */ static bool code_input_view_input_callback(InputEvent* event, void* context) { CodeInput* code_input = context; furi_assert(code_input); bool consumed = false; if(event->type == InputTypeShort || event->type == InputTypeRepeat) { switch(event->key) { case InputKeyBack: with_view_model( code_input->view, (CodeInputModel * model) { consumed = code_input_handle_back(model); return true; }); break; case InputKeyOk: with_view_model( code_input->view, (CodeInputModel * model) { code_input_handle_ok(model); return true; }); consumed = true; break; default: with_view_model( code_input->view, (CodeInputModel * model) { code_input_handle_dpad(model, event->key); return true; }); consumed = true; break; } } return consumed; } /** * @brief Reset all input-related data in model * * @param model CodeInputModel */ static void code_input_reset_model_input_data(CodeInputModel* model) { model->current = 0; model->input_length[CodeInputFirst] = 0; model->input_length[CodeInputSecond] = 0; model->ext_buffer = NULL; model->ext_update = false; model->state = 0; } /** * @brief Allocate and initialize code input. This code input is used to enter codes. * * @return CodeInput instance pointer */ CodeInput* code_input_alloc() { CodeInput* code_input = furi_alloc(sizeof(CodeInput)); code_input->view = view_alloc(); view_set_context(code_input->view, code_input); view_allocate_model(code_input->view, ViewModelTypeLocking, sizeof(CodeInputModel)); view_set_draw_callback(code_input->view, code_input_view_draw_callback); view_set_input_callback(code_input->view, code_input_view_input_callback); with_view_model( code_input->view, (CodeInputModel * model) { model->header = ""; model->ok_callback = NULL; model->fail_callback = NULL; model->callback_context = NULL; code_input_reset_model_input_data(model); return true; }); return code_input; } /** * @brief Deinitialize and free code input * * @param code_input Code input instance */ void code_input_free(CodeInput* code_input) { furi_assert(code_input); view_free(code_input->view); free(code_input); } /** * @brief Get code input view * * @param code_input code input instance * @return View instance that can be used for embedding */ View* code_input_get_view(CodeInput* code_input) { furi_assert(code_input); return code_input->view; } /** * @brief Set code input callbacks * * @param code_input code input instance * @param ok_callback input callback fn * @param fail_callback code match callback fn * @param callback_context callback context * @param buffer buffer * @param buffer_length ptr to buffer length uint * @param ext_update true to update buffer */ void code_input_set_result_callback( CodeInput* code_input, CodeInputOkCallback ok_callback, CodeInputFailCallback fail_callback, void* callback_context, uint8_t* buffer, uint8_t* buffer_length, bool ext_update) { with_view_model( code_input->view, (CodeInputModel * model) { code_input_reset_model_input_data(model); model->ok_callback = ok_callback; model->fail_callback = fail_callback; model->callback_context = callback_context; model->ext_buffer = buffer; model->ext_buffer_length = buffer_length; model->state = (*buffer_length == 0) ? 1 : 0; model->ext_update = ext_update; return true; }); } /** * @brief Set code input header text * * @param code_input code input instance * @param text text to be shown */ void code_input_set_header_text(CodeInput* code_input, const char* text) { with_view_model( code_input->view, (CodeInputModel * model) { model->header = text; return true; }); }