#include #include #include #include /* Magic happens here -- this file is generated by fbt. * Just set fap_icon_assets in application.fam and #include {APPID}_icons.h */ #include "example_images_icons.h" typedef struct { uint8_t x, y; } ImagePosition; static ImagePosition image_position = {.x = 0, .y = 0}; // Screen is 128x64 px static void app_draw_callback(Canvas* canvas, void* ctx) { UNUSED(ctx); canvas_clear(canvas); canvas_draw_icon(canvas, image_position.x % 128, image_position.y % 64, &I_dolphin_71x25); } static void app_input_callback(InputEvent* input_event, void* ctx) { furi_assert(ctx); FuriMessageQueue* event_queue = ctx; furi_message_queue_put(event_queue, input_event, FuriWaitForever); } int32_t example_images_main(void* p) { UNUSED(p); FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(InputEvent)); // Configure view port ViewPort* view_port = view_port_alloc(); view_port_draw_callback_set(view_port, app_draw_callback, view_port); view_port_input_callback_set(view_port, app_input_callback, event_queue); // Register view port in GUI Gui* gui = furi_record_open(RECORD_GUI); gui_add_view_port(gui, view_port, GuiLayerFullscreen); InputEvent event; bool running = true; while(running) { if(furi_message_queue_get(event_queue, &event, 100) == FuriStatusOk) { if((event.type == InputTypePress) || (event.type == InputTypeRepeat)) { switch(event.key) { case InputKeyLeft: image_position.x -= 2; break; case InputKeyRight: image_position.x += 2; break; case InputKeyUp: image_position.y -= 2; break; case InputKeyDown: image_position.y += 2; break; default: running = false; break; } } } view_port_update(view_port); } view_port_enabled_set(view_port, false); gui_remove_view_port(gui, view_port); view_port_free(view_port); furi_message_queue_free(event_queue); furi_record_close(RECORD_GUI); return 0; }