#include "elements.h" #include #include #include #include #include "canvas_i.h" #include void elements_scrollbar(Canvas* canvas, uint8_t pos, uint8_t total) { furi_assert(canvas); uint8_t width = canvas_width(canvas); uint8_t height = canvas_height(canvas); // prevent overflows canvas_set_color(canvas, ColorWhite); canvas_draw_box(canvas, width - 3, 0, 3, height); // dot line canvas_set_color(canvas, ColorBlack); for(uint8_t i = 0; i < height; i += 2) { canvas_draw_dot(canvas, width - 2, i); } // Position block if(total) { uint8_t block_h = ((float)height) / total; canvas_draw_box(canvas, width - 3, block_h * pos, 3, block_h); } } void elements_frame(Canvas* canvas, uint8_t x, uint8_t y, uint8_t width, uint8_t height) { furi_assert(canvas); canvas_draw_line(canvas, x + 2, y, x + width - 2, y); canvas_draw_line(canvas, x + 1, y + height - 1, x + width, y + height - 1); canvas_draw_line(canvas, x + 2, y + height, x + width - 1, y + height); canvas_draw_line(canvas, x, y + 2, x, y + height - 2); canvas_draw_line(canvas, x + width - 1, y + 1, x + width - 1, y + height - 2); canvas_draw_line(canvas, x + width, y + 2, x + width, y + height - 2); canvas_draw_dot(canvas, x + 1, y + 1); } void elements_button_left(Canvas* canvas, const char* str) { const uint8_t button_height = 13; const uint8_t vertical_offset = 3; const uint8_t horizontal_offset = 3; const uint8_t string_width = canvas_string_width(canvas, str); const IconData* icon = assets_icons_get_data(I_ButtonLeft_4x7); const uint8_t icon_offset = 6; const uint8_t icon_width_with_offset = icon->width + icon_offset; const uint8_t button_width = string_width + horizontal_offset * 2 + icon_width_with_offset; const uint8_t x = 0; const uint8_t y = canvas_height(canvas); canvas_draw_box(canvas, x, y - button_height, button_width, button_height); canvas_draw_line(canvas, x + button_width + 0, y, x + button_width + 0, y - button_height + 0); canvas_draw_line(canvas, x + button_width + 1, y, x + button_width + 1, y - button_height + 1); canvas_draw_line(canvas, x + button_width + 2, y, x + button_width + 2, y - button_height + 2); canvas_invert_color(canvas); canvas_draw_icon_name( canvas, x + horizontal_offset, y - button_height + vertical_offset, I_ButtonLeft_4x7); canvas_draw_str( canvas, x + horizontal_offset + icon_width_with_offset, y - vertical_offset, str); canvas_invert_color(canvas); } void elements_button_right(Canvas* canvas, const char* str) { const uint8_t button_height = 13; const uint8_t vertical_offset = 3; const uint8_t horizontal_offset = 3; const uint8_t string_width = canvas_string_width(canvas, str); const IconData* icon = assets_icons_get_data(I_ButtonRight_4x7); const uint8_t icon_offset = 6; const uint8_t icon_width_with_offset = icon->width + icon_offset; const uint8_t button_width = string_width + horizontal_offset * 2 + icon_width_with_offset; const uint8_t x = canvas_width(canvas); const uint8_t y = canvas_height(canvas); canvas_draw_box(canvas, x - button_width, y - button_height, button_width, button_height); canvas_draw_line(canvas, x - button_width - 1, y, x - button_width - 1, y - button_height + 0); canvas_draw_line(canvas, x - button_width - 2, y, x - button_width - 2, y - button_height + 1); canvas_draw_line(canvas, x - button_width - 3, y, x - button_width - 3, y - button_height + 2); canvas_invert_color(canvas); canvas_draw_str(canvas, x - button_width + horizontal_offset, y - vertical_offset, str); canvas_draw_icon_name( canvas, x - horizontal_offset - icon->width, y - button_height + vertical_offset, I_ButtonRight_4x7); canvas_invert_color(canvas); } void elements_button_center(Canvas* canvas, const char* str) { const uint8_t button_height = 13; const uint8_t vertical_offset = 3; const uint8_t horizontal_offset = 3; const uint8_t string_width = canvas_string_width(canvas, str); const IconData* icon = assets_icons_get_data(I_ButtonCenter_7x7); const uint8_t icon_offset = 6; const uint8_t icon_width_with_offset = icon->width + icon_offset; const uint8_t button_width = string_width + horizontal_offset * 2 + icon_width_with_offset; const uint8_t x = (canvas_width(canvas) - button_width) / 2; const uint8_t y = canvas_height(canvas); canvas_draw_box(canvas, x, y - button_height, button_width, button_height); canvas_draw_line(canvas, x - 1, y, x - 1, y - button_height + 0); canvas_draw_line(canvas, x - 2, y, x - 2, y - button_height + 1); canvas_draw_line(canvas, x - 3, y, x - 3, y - button_height + 2); canvas_draw_line(canvas, x + button_width + 0, y, x + button_width + 0, y - button_height + 0); canvas_draw_line(canvas, x + button_width + 1, y, x + button_width + 1, y - button_height + 1); canvas_draw_line(canvas, x + button_width + 2, y, x + button_width + 2, y - button_height + 2); canvas_invert_color(canvas); canvas_draw_icon_name( canvas, x + horizontal_offset, y - button_height + vertical_offset, I_ButtonCenter_7x7); canvas_draw_str( canvas, x + horizontal_offset + icon_width_with_offset, y - vertical_offset, str); canvas_invert_color(canvas); } void elements_multiline_text_aligned( Canvas* canvas, uint8_t x, uint8_t y, Align horizontal, Align vertical, const char* text) { furi_assert(canvas); furi_assert(text); uint8_t font_height = canvas_current_font_height(canvas) + 2; string_t str; string_init(str); const char* start = text; char* end; // get lines count uint8_t i, lines_count; for(i = 0, lines_count = 0; text[i]; i++) lines_count += (text[i] == '\n'); switch(vertical) { case AlignBottom: y -= font_height * lines_count; break; case AlignCenter: y -= (font_height * lines_count) / 2; break; case AlignTop: default: break; } do { end = strchr(start, '\n'); if(end) { string_set_strn(str, start, end - start); } else { string_set_str(str, start); } canvas_draw_str_aligned(canvas, x, y, horizontal, vertical, string_get_cstr(str)); start = end + 1; y += font_height; } while(end); string_clear(str); } void elements_multiline_text(Canvas* canvas, uint8_t x, uint8_t y, const char* text) { furi_assert(canvas); furi_assert(text); uint8_t font_height = canvas_current_font_height(canvas); string_t str; string_init(str); const char* start = text; char* end; do { end = strchr(start, '\n'); if(end) { string_set_strn(str, start, end - start); } else { string_set_str(str, start); } canvas_draw_str(canvas, x, y, string_get_cstr(str)); start = end + 1; y += font_height; } while(end); string_clear(str); } void elements_multiline_text_framed(Canvas* canvas, uint8_t x, uint8_t y, const char* text) { furi_assert(canvas); furi_assert(text); uint8_t font_y = canvas_current_font_height(canvas); uint16_t str_width = canvas_string_width(canvas, text); // count \n's uint8_t lines = 1; const char* t = text; while(*t != '\0') { if(*t == '\n') { lines++; uint16_t temp_width = canvas_string_width(canvas, t + 1); str_width = temp_width > str_width ? temp_width : str_width; } t++; } canvas_set_color(canvas, ColorWhite); canvas_draw_box(canvas, x, y - font_y, str_width + 8, font_y * lines + 6); canvas_set_color(canvas, ColorBlack); elements_multiline_text(canvas, x + 4, y + 1, text); elements_frame(canvas, x, y - font_y, str_width + 8, font_y * lines + 6); } void elements_slightly_rounded_frame( Canvas* canvas, uint8_t x, uint8_t y, uint8_t width, uint8_t height) { furi_assert(canvas); canvas_draw_frame(canvas, x, y, width, height); canvas_invert_color(canvas); canvas_draw_dot(canvas, x, y); canvas_draw_dot(canvas, x + width - 1, y + height - 1); canvas_draw_dot(canvas, x + width - 1, y); canvas_draw_dot(canvas, x, y + height - 1); canvas_invert_color(canvas); }