#include #include #include "menu/menu.h" #include "menu/menu_item.h" #include "applications.h" #include #include typedef struct { FuriThread* thread; const FlipperApplication* current_app; Cli* cli; } AppLoaderState; static AppLoaderState state; // TODO add mutex for contex static void app_loader_menu_callback(void* _ctx) { furi_assert(_ctx); const FlipperApplication* flipper_app = (FlipperApplication*)_ctx; furi_assert(flipper_app->app); furi_assert(flipper_app->name); api_hal_power_insomnia_enter(); state.current_app = flipper_app; furi_thread_set_name(state.thread, flipper_app->name); furi_thread_set_stack_size(state.thread, flipper_app->stack_size); furi_thread_set_callback(state.thread, flipper_app->app); furi_thread_start(state.thread); } static void app_loader_cli_callback(string_t args, void* _ctx) { furi_assert(_ctx); const FlipperApplication* flipper_app = (FlipperApplication*)_ctx; furi_assert(flipper_app->app); furi_assert(flipper_app->name); if(!(furi_thread_get_state(state.thread) == FuriThreadStateStopped)) { printf("Can't start, furi application is running"); return; } printf("Starting furi application %s", flipper_app->name); api_hal_power_insomnia_enter(); furi_thread_set_name(state.thread, flipper_app->name); furi_thread_set_stack_size(state.thread, flipper_app->stack_size); furi_thread_set_callback(state.thread, flipper_app->app); furi_thread_start(state.thread); } void app_loader_thread_state_callback(FuriThreadState state, void* context) { furi_assert(context); if(state == FuriThreadStateStopped) { api_hal_power_insomnia_exit(); } } int32_t app_loader(void* p) { state.thread = furi_thread_alloc(); furi_thread_set_state_context(state.thread, &state); furi_thread_set_state_callback(state.thread, app_loader_thread_state_callback); ValueMutex* menu_mutex = furi_record_open("menu"); state.cli = furi_record_open("cli"); // Main menu with_value_mutex( menu_mutex, (Menu * menu) { for(size_t i = 0; i < FLIPPER_APPS_COUNT; i++) { // Add menu item menu_item_add( menu, menu_item_alloc_function( FLIPPER_APPS[i].name, assets_icons_get(FLIPPER_APPS[i].icon), app_loader_menu_callback, (void*)&FLIPPER_APPS[i])); // Add cli command string_t cli_name; string_init_set_str(cli_name, "app_"); string_cat_str(cli_name, FLIPPER_APPS[i].name); cli_add_command( state.cli, string_get_cstr(cli_name), app_loader_cli_callback, (void*)&FLIPPER_APPS[i]); string_clear(cli_name); } }); with_value_mutex( menu_mutex, (Menu * menu) { menu_item_add( menu, menu_item_alloc_function("U2F", assets_icons_get(A_U2F_14), NULL, NULL)); menu_item_add( menu, menu_item_alloc_function( "File Manager", assets_icons_get(A_FileManager_14), NULL, NULL)); menu_item_add( menu, menu_item_alloc_function("Games", assets_icons_get(A_Games_14), NULL, NULL)); menu_item_add( menu, menu_item_alloc_function("Passport", assets_icons_get(A_Passport_14), NULL, NULL)); menu_item_add( menu, menu_item_alloc_function("Settings", assets_icons_get(A_Settings_14), NULL, NULL)); }); // plugins with_value_mutex( menu_mutex, (Menu * menu) { MenuItem* menu_plugins = menu_item_alloc_menu("Plugins", assets_icons_get(A_Plugins_14)); for(size_t i = 0; i < FLIPPER_PLUGINS_COUNT; i++) { // Add menu item menu_item_subitem_add( menu_plugins, menu_item_alloc_function( FLIPPER_PLUGINS[i].name, assets_icons_get(FLIPPER_PLUGINS[i].icon), app_loader_menu_callback, (void*)&FLIPPER_PLUGINS[i])); // Add cli command string_t cli_name; string_init_set_str(cli_name, "app_"); string_cat_str(cli_name, FLIPPER_PLUGINS[i].name); cli_add_command( state.cli, string_get_cstr(cli_name), app_loader_cli_callback, (void*)&FLIPPER_PLUGINS[i]); string_clear(cli_name); } menu_item_add(menu, menu_plugins); }); printf("[app loader] start\r\n"); while(1) { osThreadSuspend(osThreadGetId()); } return 0; }