#include "ibutton-scene-save-success.h" #include "../ibutton-app.h" #include "../ibutton-view-manager.h" #include "../ibutton-event.h" #include "../ibutton-key.h" #include void iButtonSceneSaveSuccess::on_enter(iButtonApp* app) { iButtonAppViewManager* view_manager = app->get_view_manager(); Popup* popup = view_manager->get_popup(); auto callback = cbc::obtain_connector(this, &iButtonSceneSaveSuccess::popup_callback); popup_set_icon(popup, 32, 5, I_DolphinNice_96x59); popup_set_text(popup, "Saved!", 13, 22, AlignLeft, AlignBottom); popup_set_callback(popup, callback); popup_set_context(popup, app); popup_set_timeout(popup, 1500); popup_enable_timeout(popup); view_manager->switch_to(iButtonAppViewManager::Type::iButtonAppViewPopup); } bool iButtonSceneSaveSuccess::on_event(iButtonApp* app, iButtonEvent* event) { bool consumed = false; if(event->type == iButtonEvent::Type::EventTypeBack) { app->search_and_switch_to_previous_scene( {iButtonApp::Scene::SceneReadedKeyMenu, iButtonApp::Scene::SceneSavedKeyMenu, iButtonApp::Scene::SceneAddType}); consumed = true; } return consumed; } void iButtonSceneSaveSuccess::on_exit(iButtonApp* app) { Popup* popup = app->get_view_manager()->get_popup(); popup_set_text(popup, NULL, 0, 0, AlignCenter, AlignTop); popup_set_icon(popup, 0, 0, I_Empty_1x1); popup_disable_timeout(popup); popup_set_context(popup, NULL); popup_set_callback(popup, NULL); } void iButtonSceneSaveSuccess::popup_callback(void* context) { iButtonApp* app = static_cast(context); iButtonEvent event; event.type = iButtonEvent::Type::EventTypeBack; app->get_view_manager()->send_event(&event); }