#include "../desktop_i.h" #include "../views/desktop_debug.h" #include "applications/dolphin/dolphin.h" #include "applications/dolphin/helpers/dolphin_deed.h" void desktop_scene_debug_callback(DesktopDebugEvent event, void* context) { Desktop* desktop = (Desktop*)context; view_dispatcher_send_custom_event(desktop->view_dispatcher, event); } const void desktop_scene_debug_on_enter(void* context) { Desktop* desktop = (Desktop*)context; desktop_debug_get_dolphin_data(desktop->debug_view); desktop_debug_set_callback(desktop->debug_view, desktop_scene_debug_callback, desktop); view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewDebug); } const bool desktop_scene_debug_on_event(void* context, SceneManagerEvent event) { Desktop* desktop = (Desktop*)context; Dolphin* dolphin = furi_record_open("dolphin"); bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { switch(event.event) { case DesktopDebugEventExit: scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain); dolphin_save(dolphin); consumed = true; break; case DesktopDebugEventDeed: dolphin_deed(dolphin, DolphinDeedIButtonEmulate); desktop_debug_get_dolphin_data(desktop->debug_view); consumed = true; break; case DesktopDebugEventWrongDeed: dolphin_deed(dolphin, DolphinDeedWrong); desktop_debug_get_dolphin_data(desktop->debug_view); consumed = true; break; case DesktopDebugEventSaveState: dolphin_save(dolphin); consumed = true; break; default: break; } } furi_record_close("dolphin"); return consumed; } const void desktop_scene_debug_on_exit(void* context) { Desktop* desktop = (Desktop*)context; desktop_debug_reset_screen_idx(desktop->debug_view); }