#include #include #include "../desktop_i.h" #include "../views/desktop_lock_menu.h" #include "desktop_scene_i.h" #include "desktop_scene.h" void desktop_scene_lock_menu_callback(DesktopEvent event, void* context) { Desktop* desktop = (Desktop*)context; view_dispatcher_send_custom_event(desktop->view_dispatcher, event); } void desktop_scene_lock_menu_on_enter(void* context) { Desktop* desktop = (Desktop*)context; LOAD_DESKTOP_SETTINGS(&desktop->settings); desktop_lock_menu_set_callback(desktop->lock_menu, desktop_scene_lock_menu_callback, desktop); desktop_lock_menu_pin_set(desktop->lock_menu, desktop->settings.pincode.length > 0); uint8_t idx = scene_manager_get_scene_state(desktop->scene_manager, DesktopSceneLockMenu); desktop_lock_menu_set_idx(desktop->lock_menu, idx); view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewLockMenu); } bool desktop_scene_lock_menu_on_event(void* context, SceneManagerEvent event) { Desktop* desktop = (Desktop*)context; bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { switch(event.event) { case DesktopLockMenuEventLock: scene_manager_set_scene_state( desktop->scene_manager, DesktopSceneMain, DesktopMainSceneStateLockedNoPin); scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0); scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain); consumed = true; break; case DesktopLockMenuEventPinLock: if(desktop->settings.pincode.length > 0) { scene_manager_set_scene_state( desktop->scene_manager, DesktopSceneMain, DesktopMainSceneStateLockedWithPin); scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain); } else { scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 1); scene_manager_next_scene(desktop->scene_manager, DesktopScenePinSetup); } consumed = true; break; case DesktopLockMenuEventExit: scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0); scene_manager_search_and_switch_to_previous_scene( desktop->scene_manager, DesktopSceneMain); consumed = true; break; default: break; } } return consumed; } void desktop_scene_lock_menu_on_exit(void* context) { }