#pragma once #include "view_port.h" #include "canvas.h" #ifdef __cplusplus extern "C" { #endif #define GUI_DISPLAY_WIDTH 128 #define GUI_DISPLAY_HEIGHT 64 #define GUI_STATUS_BAR_X 0 #define GUI_STATUS_BAR_Y 0 #define GUI_STATUS_BAR_WIDTH GUI_DISPLAY_WIDTH #define GUI_STATUS_BAR_HEIGHT 8 #define GUI_MAIN_X 0 #define GUI_MAIN_Y 9 #define GUI_MAIN_WIDTH GUI_DISPLAY_WIDTH #define GUI_MAIN_HEIGHT (GUI_DISPLAY_HEIGHT - GUI_MAIN_Y) typedef enum { GuiLayerNone, /* Special layer for internal use only */ GuiLayerStatusBarLeft, /* Status bar left-side view_port layer, auto-layout */ GuiLayerStatusBarRight, /* Status bar right-side view_port layer, auto-layout */ GuiLayerMain, /* Main view_port layer, status bar is shown */ GuiLayerFullscreen, /* Fullscreen view_port layer */ GuiLayerMAX /* Don't use or move, special value */ } GuiLayer; typedef struct Gui Gui; /* * Add view_port to view_port tree * @remarks thread safe */ void gui_add_view_port(Gui* gui, ViewPort* view_port, GuiLayer layer); /* * Remove view_port from rendering tree * @remarks thread safe */ void gui_remove_view_port(Gui* gui, ViewPort* view_port); #ifdef __cplusplus } #endif