#include "../picopass_i.h" #include void picopass_scene_write_card_success_widget_callback( GuiButtonType result, InputType type, void* context) { furi_assert(context); Picopass* picopass = context; if(type == InputTypeShort) { view_dispatcher_send_custom_event(picopass->view_dispatcher, result); } } void picopass_scene_write_card_success_on_enter(void* context) { Picopass* picopass = context; Widget* widget = picopass->widget; DOLPHIN_DEED(DolphinDeedNfcReadSuccess); // Send notification notification_message(picopass->notifications, &sequence_success); widget_add_button_element( widget, GuiButtonTypeLeft, "Retry", picopass_scene_write_card_success_widget_callback, picopass); view_dispatcher_switch_to_view(picopass->view_dispatcher, PicopassViewWidget); } bool picopass_scene_write_card_success_on_event(void* context, SceneManagerEvent event) { Picopass* picopass = context; bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { if(event.event == GuiButtonTypeLeft) { consumed = scene_manager_previous_scene(picopass->scene_manager); } else if(event.event == GuiButtonTypeRight) { // Clear device name picopass_device_set_name(picopass->dev, ""); scene_manager_next_scene(picopass->scene_manager, PicopassSceneCardMenu); consumed = true; } } return consumed; } void picopass_scene_write_card_success_on_exit(void* context) { Picopass* picopass = context; // Clear view widget_reset(picopass->widget); }