#include "gui/canvas.h" #include "input/input.h" #include #include "../desktop_i.h" #include "desktop_main.h" void desktop_main_set_callback( DesktopMainView* main_view, DesktopMainViewCallback callback, void* context) { furi_assert(main_view); furi_assert(callback); main_view->callback = callback; main_view->context = context; } void desktop_main_reset_hint(DesktopMainView* main_view) { with_view_model( main_view->view, (DesktopMainViewModel * model) { model->hint_expire_at = 0; return true; }); } void desktop_main_switch_dolphin_animation(DesktopMainView* main_view, const Icon* icon) { with_view_model( main_view->view, (DesktopMainViewModel * model) { if(model->animation) icon_animation_free(model->animation); model->animation = icon_animation_alloc(icon); view_tie_icon_animation(main_view->view, model->animation); icon_animation_start(model->animation); model->icon = NULL; return true; }); } void desktop_main_switch_dolphin_icon(DesktopMainView* main_view, const Icon* icon) { with_view_model( main_view->view, (DesktopMainViewModel * model) { if(model->animation) icon_animation_free(model->animation); model->animation = NULL; model->icon = icon; return true; }); } void desktop_main_render(Canvas* canvas, void* model) { canvas_clear(canvas); DesktopMainViewModel* m = model; uint32_t now = osKernelGetTickCount(); if(m->icon) { canvas_draw_icon(canvas, 0, 0, m->icon); } else if(m->animation) { canvas_draw_icon_animation(canvas, 0, 0, m->animation); } if(now < m->hint_expire_at) { canvas_set_font(canvas, FontPrimary); elements_multiline_text_framed(canvas, 42, 30, "Unlocked"); } } View* desktop_main_get_view(DesktopMainView* main_view) { furi_assert(main_view); return main_view->view; } bool desktop_main_input(InputEvent* event, void* context) { furi_assert(event); furi_assert(context); DesktopMainView* main_view = context; if(event->key == InputKeyOk && event->type == InputTypeShort) { main_view->callback(DesktopMainEventOpenMenu, main_view->context); } else if(event->key == InputKeyDown && event->type == InputTypeLong) { main_view->callback(DesktopMainEventOpenDebug, main_view->context); } else if(event->key == InputKeyUp && event->type == InputTypeShort) { main_view->callback(DesktopMainEventOpenLockMenu, main_view->context); } else if(event->key == InputKeyDown && event->type == InputTypeShort) { main_view->callback(DesktopMainEventOpenArchive, main_view->context); } else if(event->key == InputKeyLeft && event->type == InputTypeShort) { main_view->callback(DesktopMainEventOpenFavorite, main_view->context); } else if(event->key == InputKeyRight && event->type == InputTypeShort) { main_view->callback(DesktopMainEventRightShort, main_view->context); } desktop_main_reset_hint(main_view); return true; } void desktop_main_enter(void* context) { DesktopMainView* main_view = context; with_view_model( main_view->view, (DesktopMainViewModel * model) { if(model->animation) icon_animation_start(model->animation); return false; }); } void desktop_main_exit(void* context) { DesktopMainView* main_view = context; with_view_model( main_view->view, (DesktopMainViewModel * model) { if(model->animation) icon_animation_stop(model->animation); return false; }); } DesktopMainView* desktop_main_alloc() { DesktopMainView* main_view = furi_alloc(sizeof(DesktopMainView)); main_view->view = view_alloc(); view_allocate_model(main_view->view, ViewModelTypeLocking, sizeof(DesktopMainViewModel)); view_set_context(main_view->view, main_view); view_set_draw_callback(main_view->view, (ViewDrawCallback)desktop_main_render); view_set_input_callback(main_view->view, desktop_main_input); view_set_enter_callback(main_view->view, desktop_main_enter); view_set_exit_callback(main_view->view, desktop_main_exit); return main_view; } void desktop_main_free(DesktopMainView* main_view) { furi_assert(main_view); view_free(main_view->view); free(main_view); } void desktop_main_unlocked(DesktopMainView* main_view) { with_view_model( main_view->view, (DesktopMainViewModel * model) { model->hint_expire_at = osKernelGetTickCount() + osKernelGetTickFreq(); return true; }); }