#include "nfc_i.h" #include "furi-hal-nfc.h" bool nfc_custom_event_callback(void* context, uint32_t event) { furi_assert(context); Nfc* nfc = (Nfc*)context; return scene_manager_handle_custom_event(nfc->scene_manager, event); } bool nfc_back_event_callback(void* context) { furi_assert(context); Nfc* nfc = (Nfc*)context; return scene_manager_handle_back_event(nfc->scene_manager); } void nfc_tick_event_callback(void* context) { furi_assert(context); Nfc* nfc = (Nfc*)context; scene_manager_handle_tick_event(nfc->scene_manager); } Nfc* nfc_alloc() { Nfc* nfc = furi_alloc(sizeof(Nfc)); nfc->worker = nfc_worker_alloc(); nfc->view_dispatcher = view_dispatcher_alloc(); nfc->scene_manager = scene_manager_alloc(&nfc_scene_handlers, nfc); view_dispatcher_enable_queue(nfc->view_dispatcher); view_dispatcher_set_event_callback_context(nfc->view_dispatcher, nfc); view_dispatcher_set_custom_event_callback(nfc->view_dispatcher, nfc_custom_event_callback); view_dispatcher_set_navigation_event_callback(nfc->view_dispatcher, nfc_back_event_callback); view_dispatcher_set_tick_event_callback(nfc->view_dispatcher, nfc_tick_event_callback, 100); // Open GUI record nfc->gui = furi_record_open("gui"); view_dispatcher_attach_to_gui(nfc->view_dispatcher, nfc->gui, ViewDispatcherTypeFullscreen); // Open Notification record nfc->notifications = furi_record_open("notification"); // Submenu nfc->submenu = submenu_alloc(); view_dispatcher_add_view(nfc->view_dispatcher, NfcViewMenu, submenu_get_view(nfc->submenu)); // Dialog nfc->dialog_ex = dialog_ex_alloc(); view_dispatcher_add_view( nfc->view_dispatcher, NfcViewDialogEx, dialog_ex_get_view(nfc->dialog_ex)); // Popup nfc->popup = popup_alloc(); view_dispatcher_add_view(nfc->view_dispatcher, NfcViewPopup, popup_get_view(nfc->popup)); // Text Input nfc->text_input = text_input_alloc(); view_dispatcher_add_view( nfc->view_dispatcher, NfcViewTextInput, text_input_get_view(nfc->text_input)); // Byte Input nfc->byte_input = byte_input_alloc(); view_dispatcher_add_view( nfc->view_dispatcher, NfcViewByteInput, byte_input_get_view(nfc->byte_input)); // TextBox nfc->text_box = text_box_alloc(); view_dispatcher_add_view( nfc->view_dispatcher, NfcViewTextBox, text_box_get_view(nfc->text_box)); string_init(nfc->text_box_store); // Custom Widget nfc->widget = widget_alloc(); view_dispatcher_add_view(nfc->view_dispatcher, NfcViewWidget, widget_get_view(nfc->widget)); // Bank Card nfc->bank_card = bank_card_alloc(); view_dispatcher_add_view( nfc->view_dispatcher, NfcViewBankCard, bank_card_get_view(nfc->bank_card)); return nfc; } void nfc_free(Nfc* nfc) { furi_assert(nfc); // Submenu view_dispatcher_remove_view(nfc->view_dispatcher, NfcViewMenu); submenu_free(nfc->submenu); // DialogEx view_dispatcher_remove_view(nfc->view_dispatcher, NfcViewDialogEx); dialog_ex_free(nfc->dialog_ex); // Popup view_dispatcher_remove_view(nfc->view_dispatcher, NfcViewPopup); popup_free(nfc->popup); // TextInput view_dispatcher_remove_view(nfc->view_dispatcher, NfcViewTextInput); text_input_free(nfc->text_input); // ByteInput view_dispatcher_remove_view(nfc->view_dispatcher, NfcViewByteInput); byte_input_free(nfc->byte_input); // TextBox view_dispatcher_remove_view(nfc->view_dispatcher, NfcViewTextBox); text_box_free(nfc->text_box); string_clear(nfc->text_box_store); // Custom Widget view_dispatcher_remove_view(nfc->view_dispatcher, NfcViewWidget); widget_free(nfc->widget); // Bank Card view_dispatcher_remove_view(nfc->view_dispatcher, NfcViewBankCard); bank_card_free(nfc->bank_card); // Worker nfc_worker_stop(nfc->worker); nfc_worker_free(nfc->worker); // View Dispatcher view_dispatcher_free(nfc->view_dispatcher); // Scene Manager scene_manager_free(nfc->scene_manager); // GUI furi_record_close("gui"); nfc->gui = NULL; // Notifications furi_record_close("notification"); nfc->notifications = NULL; free(nfc); } void nfc_text_store_set(Nfc* nfc, const char* text, ...) { va_list args; va_start(args, text); vsnprintf(nfc->text_store, sizeof(nfc->text_store), text, args); va_end(args); } void nfc_text_store_clear(Nfc* nfc) { memset(nfc->text_store, 0, sizeof(nfc->text_store)); } int32_t nfc_app(void* p) { Nfc* nfc = nfc_alloc(); // Check argument and run corresponding scene if(p && nfc_device_load(&nfc->dev, p)) { scene_manager_next_scene(nfc->scene_manager, NfcSceneEmulateUid); } else { scene_manager_next_scene(nfc->scene_manager, NfcSceneStart); } view_dispatcher_run(nfc->view_dispatcher); nfc_free(nfc); return 0; }