#pragma once #include #include typedef struct IconData IconData; typedef struct Icon Icon; /* * Allocate icon instance with const icon data. * always returns Icon or stops system if not enough memory */ Icon* icon_alloc(const IconData* data); /* * Release icon instance */ void icon_free(Icon* icon); /* * Get icon width */ uint8_t icon_get_width(Icon* icon); /* * Get icon height */ uint8_t icon_get_height(Icon* icon); /* * Check if icon is animated */ bool icon_is_animated(Icon* icon); /* * Start icon animation */ void icon_start_animation(Icon* icon); /* * Stop icon animation */ void icon_stop_animation(Icon* icon);