#include "../picopass_i.h" #include #define TAG "IclassEliteDictAttack" typedef enum { DictAttackStateIdle, DictAttackStateUserDictInProgress, DictAttackStateFlipperDictInProgress, DictAttackStateStandardDictInProgress, } DictAttackState; void picopass_dict_attack_worker_callback(PicopassWorkerEvent event, void* context) { furi_assert(context); Picopass* picopass = context; view_dispatcher_send_custom_event(picopass->view_dispatcher, event); } void picopass_dict_attack_result_callback(void* context) { furi_assert(context); Picopass* picopass = context; view_dispatcher_send_custom_event( picopass->view_dispatcher, PicopassCustomEventDictAttackSkip); } static void picopass_scene_elite_dict_attack_prepare_view(Picopass* picopass, DictAttackState state) { IclassEliteDictAttackData* dict_attack_data = &picopass->dev->dev_data.iclass_elite_dict_attack_data; PicopassWorkerState worker_state = PicopassWorkerStateReady; IclassEliteDict* dict = NULL; // Identify scene state if(state == DictAttackStateIdle) { if(iclass_elite_dict_check_presence(IclassEliteDictTypeUser)) { FURI_LOG_D(TAG, "Starting with user dictionary"); state = DictAttackStateUserDictInProgress; } else { FURI_LOG_D(TAG, "Starting with standard dictionary"); state = DictAttackStateStandardDictInProgress; } } else if(state == DictAttackStateUserDictInProgress) { FURI_LOG_D(TAG, "Moving from user dictionary to standard dictionary"); state = DictAttackStateStandardDictInProgress; } else if(state == DictAttackStateStandardDictInProgress) { FURI_LOG_D(TAG, "Moving from standard dictionary to elite dictionary"); state = DictAttackStateFlipperDictInProgress; } // Setup view if(state == DictAttackStateUserDictInProgress) { worker_state = PicopassWorkerStateEliteDictAttack; dict_attack_set_header(picopass->dict_attack, "Elite User Dictionary"); dict_attack_data->type = IclassEliteDictTypeUser; dict = iclass_elite_dict_alloc(IclassEliteDictTypeUser); // If failed to load user dictionary - try the system dictionary if(!dict) { FURI_LOG_E(TAG, "User dictionary not found"); state = DictAttackStateStandardDictInProgress; } } if(state == DictAttackStateStandardDictInProgress) { worker_state = PicopassWorkerStateEliteDictAttack; dict_attack_set_header(picopass->dict_attack, "Standard System Dictionary"); dict_attack_data->type = IclassStandardDictTypeFlipper; dict = iclass_elite_dict_alloc(IclassStandardDictTypeFlipper); if(!dict) { FURI_LOG_E(TAG, "Flipper standard dictionary not found"); state = DictAttackStateFlipperDictInProgress; } } if(state == DictAttackStateFlipperDictInProgress) { worker_state = PicopassWorkerStateEliteDictAttack; dict_attack_set_header(picopass->dict_attack, "Elite System Dictionary"); dict_attack_data->type = IclassEliteDictTypeFlipper; dict = iclass_elite_dict_alloc(IclassEliteDictTypeFlipper); if(!dict) { FURI_LOG_E(TAG, "Flipper Elite dictionary not found"); // Pass through to let the worker handle the failure } } // Free previous dictionary if(dict_attack_data->dict) { iclass_elite_dict_free(dict_attack_data->dict); } dict_attack_data->dict = dict; scene_manager_set_scene_state(picopass->scene_manager, PicopassSceneEliteDictAttack, state); dict_attack_set_callback( picopass->dict_attack, picopass_dict_attack_result_callback, picopass); dict_attack_set_current_sector(picopass->dict_attack, 0); dict_attack_set_card_detected(picopass->dict_attack); dict_attack_set_total_dict_keys( picopass->dict_attack, dict ? iclass_elite_dict_get_total_keys(dict) : 0); picopass_worker_start( picopass->worker, worker_state, &picopass->dev->dev_data, picopass_dict_attack_worker_callback, picopass); } void picopass_scene_elite_dict_attack_on_enter(void* context) { Picopass* picopass = context; picopass_scene_elite_dict_attack_prepare_view(picopass, DictAttackStateIdle); view_dispatcher_switch_to_view(picopass->view_dispatcher, PicopassViewDictAttack); picopass_blink_start(picopass); notification_message(picopass->notifications, &sequence_display_backlight_enforce_on); } bool picopass_scene_elite_dict_attack_on_event(void* context, SceneManagerEvent event) { Picopass* picopass = context; bool consumed = false; uint32_t state = scene_manager_get_scene_state(picopass->scene_manager, PicopassSceneEliteDictAttack); if(event.type == SceneManagerEventTypeCustom) { if(event.event == PicopassWorkerEventSuccess || event.event == PicopassWorkerEventAborted) { if(state == DictAttackStateUserDictInProgress || state == DictAttackStateStandardDictInProgress) { picopass_worker_stop(picopass->worker); picopass_scene_elite_dict_attack_prepare_view(picopass, state); consumed = true; } else { scene_manager_next_scene(picopass->scene_manager, PicopassSceneReadCardSuccess); consumed = true; } } else if(event.event == PicopassWorkerEventCardDetected) { dict_attack_set_card_detected(picopass->dict_attack); consumed = true; } else if(event.event == PicopassWorkerEventNoCardDetected) { dict_attack_set_card_removed(picopass->dict_attack); consumed = true; } else if(event.event == PicopassWorkerEventNewDictKeyBatch) { dict_attack_inc_current_dict_key(picopass->dict_attack, PICOPASS_DICT_KEY_BATCH_SIZE); consumed = true; } else if(event.event == PicopassCustomEventDictAttackSkip) { if(state == DictAttackStateUserDictInProgress) { picopass_worker_stop(picopass->worker); consumed = true; } else if(state == DictAttackStateFlipperDictInProgress) { picopass_worker_stop(picopass->worker); consumed = true; } else if(state == DictAttackStateStandardDictInProgress) { picopass_worker_stop(picopass->worker); consumed = true; } } } else if(event.type == SceneManagerEventTypeBack) { consumed = scene_manager_previous_scene(picopass->scene_manager); } return consumed; } void picopass_scene_elite_dict_attack_on_exit(void* context) { Picopass* picopass = context; IclassEliteDictAttackData* dict_attack_data = &picopass->dev->dev_data.iclass_elite_dict_attack_data; // Stop worker picopass_worker_stop(picopass->worker); if(dict_attack_data->dict) { iclass_elite_dict_free(dict_attack_data->dict); dict_attack_data->dict = NULL; } dict_attack_reset(picopass->dict_attack); picopass_blink_stop(picopass); notification_message(picopass->notifications, &sequence_display_backlight_enforce_auto); }