#include "ibutton-scene-write-success.h" #include "../ibutton-app.h" #include "../ibutton-view-manager.h" #include "../ibutton-event.h" #include "../ibutton-key.h" #include void iButtonSceneWriteSuccess::on_enter(iButtonApp* app) { iButtonAppViewManager* view_manager = app->get_view_manager(); Popup* popup = view_manager->get_popup(); auto callback = cbc::obtain_connector(this, &iButtonSceneWriteSuccess::popup_callback); popup_set_icon(popup, 0, 12, I_iButtonDolphinVerySuccess_108x52); popup_set_text(popup, "Successfully written!", 44, 14, AlignLeft, AlignBottom); popup_set_callback(popup, callback); popup_set_context(popup, app); popup_set_timeout(popup, 1500); popup_enable_timeout(popup); view_manager->switch_to(iButtonAppViewManager::Type::iButtonAppViewPopup); app->notify_success(); app->notify_green_on(); } bool iButtonSceneWriteSuccess::on_event(iButtonApp* app, iButtonEvent* event) { bool consumed = false; if(event->type == iButtonEvent::Type::EventTypeBack) { app->search_and_switch_to_previous_scene( {iButtonApp::Scene::SceneReadedKeyMenu, iButtonApp::Scene::SceneStart}); consumed = true; } return consumed; } void iButtonSceneWriteSuccess::on_exit(iButtonApp* app) { Popup* popup = app->get_view_manager()->get_popup(); popup_set_text(popup, NULL, 0, 0, AlignCenter, AlignTop); popup_set_icon(popup, -1, -1, I_DolphinWait_61x59); popup_disable_timeout(popup); popup_set_context(popup, NULL); popup_set_callback(popup, NULL); } void iButtonSceneWriteSuccess::popup_callback(void* context) { iButtonApp* app = static_cast(context); iButtonEvent event; event.type = iButtonEvent::Type::EventTypeBack; app->get_view_manager()->send_event(&event); app->notify_green_off(); }