#include "rpc_debug_app.h" #include #include static bool rpc_debug_app_custom_event_callback(void* context, uint32_t event) { furi_assert(context); RpcDebugApp* app = context; return scene_manager_handle_custom_event(app->scene_manager, event); } static bool rpc_debug_app_back_event_callback(void* context) { furi_assert(context); RpcDebugApp* app = context; return scene_manager_handle_back_event(app->scene_manager); } static void rpc_debug_app_tick_event_callback(void* context) { furi_assert(context); RpcDebugApp* app = context; scene_manager_handle_tick_event(app->scene_manager); } static void rpc_debug_app_rpc_command_callback(RpcAppSystemEvent event, void* context) { furi_assert(context); RpcDebugApp* app = context; furi_assert(app->rpc); if(event == RpcAppEventSessionClose) { scene_manager_stop(app->scene_manager); view_dispatcher_stop(app->view_dispatcher); rpc_system_app_set_callback(app->rpc, NULL, NULL); app->rpc = NULL; } else if(event == RpcAppEventAppExit) { scene_manager_stop(app->scene_manager); view_dispatcher_stop(app->view_dispatcher); rpc_system_app_confirm(app->rpc, RpcAppEventAppExit, true); } else { rpc_system_app_confirm(app->rpc, event, false); } } static bool rpc_debug_app_rpc_init_rpc(RpcDebugApp* app, const char* args) { bool ret = false; if(args && strlen(args)) { uint32_t rpc = 0; if(sscanf(args, "RPC %lX", &rpc) == 1) { app->rpc = (RpcAppSystem*)rpc; rpc_system_app_set_callback(app->rpc, rpc_debug_app_rpc_command_callback, app); rpc_system_app_send_started(app->rpc); ret = true; } } return ret; } static RpcDebugApp* rpc_debug_app_alloc() { RpcDebugApp* app = malloc(sizeof(RpcDebugApp)); app->gui = furi_record_open(RECORD_GUI); app->notifications = furi_record_open(RECORD_NOTIFICATION); app->scene_manager = scene_manager_alloc(&rpc_debug_app_scene_handlers, app); app->view_dispatcher = view_dispatcher_alloc(); view_dispatcher_set_event_callback_context(app->view_dispatcher, app); view_dispatcher_set_custom_event_callback( app->view_dispatcher, rpc_debug_app_custom_event_callback); view_dispatcher_set_navigation_event_callback( app->view_dispatcher, rpc_debug_app_back_event_callback); view_dispatcher_set_tick_event_callback( app->view_dispatcher, rpc_debug_app_tick_event_callback, 100); view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen); view_dispatcher_enable_queue(app->view_dispatcher); app->widget = widget_alloc(); view_dispatcher_add_view( app->view_dispatcher, RpcDebugAppViewWidget, widget_get_view(app->widget)); app->submenu = submenu_alloc(); view_dispatcher_add_view( app->view_dispatcher, RpcDebugAppViewSubmenu, submenu_get_view(app->submenu)); app->text_box = text_box_alloc(); view_dispatcher_add_view( app->view_dispatcher, RpcDebugAppViewTextBox, text_box_get_view(app->text_box)); app->text_input = text_input_alloc(); view_dispatcher_add_view( app->view_dispatcher, RpcDebugAppViewTextInput, text_input_get_view(app->text_input)); app->byte_input = byte_input_alloc(); view_dispatcher_add_view( app->view_dispatcher, RpcDebugAppViewByteInput, byte_input_get_view(app->byte_input)); return app; } static void rpc_debug_app_free(RpcDebugApp* app) { view_dispatcher_remove_view(app->view_dispatcher, RpcDebugAppViewByteInput); view_dispatcher_remove_view(app->view_dispatcher, RpcDebugAppViewTextInput); view_dispatcher_remove_view(app->view_dispatcher, RpcDebugAppViewTextBox); view_dispatcher_remove_view(app->view_dispatcher, RpcDebugAppViewSubmenu); view_dispatcher_remove_view(app->view_dispatcher, RpcDebugAppViewWidget); free(app->byte_input); free(app->text_input); free(app->text_box); free(app->submenu); free(app->widget); free(app->scene_manager); free(app->view_dispatcher); furi_record_close(RECORD_NOTIFICATION); app->notifications = NULL; furi_record_close(RECORD_GUI); app->gui = NULL; if(app->rpc) { rpc_system_app_set_callback(app->rpc, NULL, NULL); rpc_system_app_send_exited(app->rpc); app->rpc = NULL; } free(app); } int32_t rpc_debug_app(void* args) { RpcDebugApp* app = rpc_debug_app_alloc(); if(rpc_debug_app_rpc_init_rpc(app, args)) { notification_message(app->notifications, &sequence_display_backlight_on); scene_manager_next_scene(app->scene_manager, RpcDebugAppSceneStart); } else { scene_manager_next_scene(app->scene_manager, RpcDebugAppSceneStartDummy); } view_dispatcher_run(app->view_dispatcher); rpc_debug_app_free(app); return 0; }