#include "dialog.h" #include struct Dialog { View* view; void* context; DialogResultCallback callback; }; typedef struct { const char* header_text; const char* text; const char* left_text; const char* right_text; } DialogModel; static void dialog_view_draw_callback(Canvas* canvas, void* _model) { DialogModel* model = _model; // Prepare canvas canvas_clear(canvas); canvas_set_color(canvas, ColorBlack); // Draw header canvas_set_font(canvas, FontPrimary); canvas_draw_str(canvas, 2, 10, model->header_text); // Draw text canvas_set_font(canvas, FontSecondary); canvas_draw_str(canvas, 5, 22, model->text); // Draw buttons uint8_t bottom_base_line = canvas_height(canvas) - 2; canvas_set_font(canvas, FontPrimary); canvas_draw_str(canvas, 5, bottom_base_line, model->left_text); canvas_draw_str(canvas, 69, bottom_base_line, model->right_text); } static bool dialog_view_input_callback(InputEvent* event, void* context) { Dialog* dialog = context; // Process key presses only if(event->state && dialog->callback) { if(event->input == InputLeft) { dialog->callback(DialogResultLeft, dialog->context); } else if(event->input == InputRight) { dialog->callback(DialogResultRight, dialog->context); } } // All input events consumed return true; } Dialog* dialog_alloc() { Dialog* dialog = furi_alloc(sizeof(Dialog)); dialog->view = view_alloc(); view_set_context(dialog->view, dialog); view_allocate_model(dialog->view, ViewModelTypeLockFree, sizeof(DialogModel)); view_set_draw_callback(dialog->view, dialog_view_draw_callback); view_set_input_callback(dialog->view, dialog_view_input_callback); return dialog; } void dialog_free(Dialog* dialog) { furi_assert(dialog); view_free(dialog->view); free(dialog); } View* dialog_get_view(Dialog* dialog) { furi_assert(dialog); return dialog->view; } void dialog_set_result_callback(Dialog* dialog, DialogResultCallback callback) { furi_assert(dialog); dialog->callback = callback; } void dialog_set_context(Dialog* dialog, void* context) { furi_assert(dialog); dialog->context = context; } void dialog_set_header_text(Dialog* dialog, const char* text) { furi_assert(dialog); furi_assert(text); with_view_model( dialog->view, (DialogModel * model) { model->header_text = text; }); } void dialog_set_text(Dialog* dialog, const char* text) { furi_assert(dialog); furi_assert(text); with_view_model( dialog->view, (DialogModel * model) { model->text = text; }); } void dialog_set_left_button_text(Dialog* dialog, const char* text) { furi_assert(dialog); furi_assert(text); with_view_model( dialog->view, (DialogModel * model) { model->left_text = text; }); } void dialog_set_right_button_text(Dialog* dialog, const char* text) { furi_assert(dialog); furi_assert(text); with_view_model( dialog->view, (DialogModel * model) { model->right_text = text; }); }