#include "ibutton_scene_readed_key_menu.h" #include "../ibutton_app.h" #include "../ibutton_view_manager.h" #include "../ibutton_event.h" #include typedef enum { SubmenuIndexWrite, SubmenuIndexEmulate, SubmenuIndexNameAndSave, SubmenuIndexReadNewKey, } SubmenuIndex; void iButtonSceneReadedKeyMenu::on_enter(iButtonApp* app) { iButtonAppViewManager* view_manager = app->get_view_manager(); Submenu* submenu = view_manager->get_submenu(); auto callback = cbc::obtain_connector(this, &iButtonSceneReadedKeyMenu::submenu_callback); if(app->get_key()->get_key_type() == iButtonKeyType::KeyDallas) { submenu_add_item(submenu, "Write", SubmenuIndexWrite, callback, app); } submenu_add_item(submenu, "Name and save", SubmenuIndexNameAndSave, callback, app); submenu_add_item(submenu, "Emulate", SubmenuIndexEmulate, callback, app); submenu_add_item(submenu, "Read new key", SubmenuIndexReadNewKey, callback, app); submenu_set_selected_item(submenu, submenu_item_selected); view_manager->switch_to(iButtonAppViewManager::Type::iButtonAppViewSubmenu); } bool iButtonSceneReadedKeyMenu::on_event(iButtonApp* app, iButtonEvent* event) { bool consumed = false; if(event->type == iButtonEvent::Type::EventTypeMenuSelected) { submenu_item_selected = event->payload.menu_index; switch(event->payload.menu_index) { case SubmenuIndexWrite: app->switch_to_next_scene(iButtonApp::Scene::SceneWrite); break; case SubmenuIndexEmulate: app->switch_to_next_scene(iButtonApp::Scene::SceneEmulate); break; case SubmenuIndexNameAndSave: app->switch_to_next_scene(iButtonApp::Scene::SceneSaveName); break; case SubmenuIndexReadNewKey: app->search_and_switch_to_previous_scene({iButtonApp::Scene::SceneRead}); break; } consumed = true; } else if(event->type == iButtonEvent::Type::EventTypeBack) { app->search_and_switch_to_previous_scene({iButtonApp::Scene::SceneStart}); consumed = true; } return consumed; } void iButtonSceneReadedKeyMenu::on_exit(iButtonApp* app) { iButtonAppViewManager* view = app->get_view_manager(); Submenu* submenu = view->get_submenu(); submenu_reset(submenu); } void iButtonSceneReadedKeyMenu::submenu_callback(void* context, uint32_t index) { iButtonApp* app = static_cast(context); iButtonEvent event; event.type = iButtonEvent::Type::EventTypeMenuSelected; event.payload.menu_index = index; app->get_view_manager()->send_event(&event); }