#include #include "../desktop_settings_app.h" #include "desktop_settings_scene.h" #define SCENE_EVENT_SELECT_FAVORITE 0 #define SCENE_EVENT_SELECT_PIN_SETUP 1 static void desktop_settings_scene_start_submenu_callback(void* context, uint32_t index) { DesktopSettingsApp* app = context; view_dispatcher_send_custom_event(app->view_dispatcher, index); } void desktop_settings_scene_start_on_enter(void* context) { DesktopSettingsApp* app = context; Submenu* submenu = app->submenu; submenu_add_item( submenu, "Favorite App", SCENE_EVENT_SELECT_FAVORITE, desktop_settings_scene_start_submenu_callback, app); submenu_add_item( submenu, "PIN Setup", SCENE_EVENT_SELECT_PIN_SETUP, desktop_settings_scene_start_submenu_callback, app); view_dispatcher_switch_to_view(app->view_dispatcher, DesktopSettingsAppViewMenu); } bool desktop_settings_scene_start_on_event(void* context, SceneManagerEvent event) { DesktopSettingsApp* app = context; bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { switch(event.event) { case SCENE_EVENT_SELECT_FAVORITE: scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneFavorite); consumed = true; break; case SCENE_EVENT_SELECT_PIN_SETUP: scene_manager_next_scene(app->scene_manager, DesktopSettingsAppScenePinMenu); consumed = true; break; } } return consumed; } void desktop_settings_scene_start_on_exit(void* context) { DesktopSettingsApp* app = context; submenu_reset(app->submenu); }