#include "lfrfid_app_scene_select_key.h" void LfRfidAppSceneSelectKey::on_enter(LfRfidApp* app, bool need_restore) { if(app->load_key_from_file_select(need_restore)) { app->scene_controller.switch_to_next_scene(LfRfidApp::SceneType::SavedKeyMenu); } else { app->scene_controller.switch_to_previous_scene(); } } bool LfRfidAppSceneSelectKey::on_event(LfRfidApp* app, LfRfidApp::Event* event) { bool consumed = false; return consumed; } void LfRfidAppSceneSelectKey::on_exit(LfRfidApp* app) { }