#include "canvas.h" #include "canvas_i.h" #include #include #include struct Canvas { u8g2_t fb; uint8_t offset_x; uint8_t offset_y; uint8_t width; uint8_t height; }; uint8_t canvas_width(CanvasApi* api); uint8_t canvas_height(CanvasApi* api); void canvas_clear(CanvasApi* api); void canvas_color_set(CanvasApi* api, uint8_t color); void canvas_font_set(CanvasApi* api, Font font); void canvas_str_draw(CanvasApi* api, uint8_t x, uint8_t y, const char* str); CanvasApi* canvas_api_init() { CanvasApi* api = furi_alloc(sizeof(CanvasApi)); u8g2_t _u8g2; u8g2_Setup_st7565_erc12864_alt_f( &api->canvas.fb, U8G2_R0, u8x8_hw_spi_stm32, u8g2_gpio_and_delay_stm32); u8g2_InitDisplay( &canvas->fb); // send init sequence to the display, display is in sleep mode after this u8g2_SetContrast(&api->canvas.fb, 36); u8g2_SetPowerSave(&api->canvas.fb, 0); // wake up display u8g2_SendBuffer(&api->canvas.fb); api->width = canvas_width; api->height = canvas_height; api->clear = canvas_clear; api->canvas_color_set = canvas_color_set; api->canvas_font_set = canvas_font_set; api->draw_str = canvas_str_draw; api->fonts = { .primary = u8g2_font_Born2bSportyV2_tr, .secondary = u8g2_font_HelvetiPixel_tr, }; return api; } void canvas_api_free(CanvasApi* api) { assert(api); free(api); } void canvas_commit(CanvasApi* api) { assert(api); u8g2_SetPowerSave(&api->canvas.fb, 0); // wake up display u8g2_SendBuffer(&api->canvas.fb); } void canvas_frame_set( CanvasApi* api, uint8_t offset_x, uint8_t offset_y, uint8_t width, uint8_t height) { assert(api); api->canvas.offset_x = offset_x; api->canvas.offset_y = offset_y; api->canvas.width = width; api->canvas.height = height; } uint8_t canvas_width(CanvasApi* api) { assert(api); return api->canvas.width; } uint8_t canvas_height(CanvasApi* api) { assert(api); return api->canvas.height; } void canvas_clear(CanvasApi* api) { assert(api); u8g2_ClearBuffer(&api->canvas.fb); } void canvas_color_set(CanvasApi* api, Color color) { assert(api); u8g2_SetDrawColor(&api->canvas.fb, color); } void canvas_font_set(CanvasApi* api, Font font) { assert(api); u8g2_SetFontMode(&api->canvas.fb, 1); u8g2_SetFont(&api->canvas.fb, font); } void canvas_str_draw(CanvasApi* api, uint8_t x, uint8_t y, const char* str) { assert(api); x += api->canvas.offset_x; y += api->canvas.offset_y; u8g2_DrawStr(&api->canvas.fb, x, y, str); }