#pragma once #include #include #include #ifdef __cplusplus extern "C" { #endif /* FuriThreadState */ typedef enum { FuriThreadStateStopped, FuriThreadStateStarting, FuriThreadStateRunning, } FuriThreadState; /* FuriThread anonymous structure */ typedef struct FuriThread FuriThread; /* FuriThreadCallback * Your callback to run in new thread * @warning don't use osThreadExit */ typedef int32_t (*FuriThreadCallback)(void* context); /* FuriThread state change calback * called upon thread state change * @param state - new thread state * @param context - callback context */ typedef void (*FuriThreadStateCallback)(FuriThreadState state, void* context); /* Allocate FuriThread * @return FuriThread instance */ FuriThread* furi_thread_alloc(); /* Release FuriThread * @param thread - FuriThread instance */ void furi_thread_free(FuriThread* thread); /* Set FuriThread name * @param thread - FuriThread instance * @param name - string */ void furi_thread_set_name(FuriThread* thread, const char* name); /* Set FuriThread stack size * @param thread - FuriThread instance * @param stack_size - stack size in bytes */ void furi_thread_set_stack_size(FuriThread* thread, size_t stack_size); /* Set FuriThread callback * @param thread - FuriThread instance * @param callback - FuriThreadCallback, called upon thread run */ void furi_thread_set_callback(FuriThread* thread, FuriThreadCallback callback); /* Set FuriThread context * @param thread - FuriThread instance * @param context - pointer to context for thread callback */ void furi_thread_set_context(FuriThread* thread, void* context); /* Set FuriThread state change callback * @param thread - FuriThread instance * @param callack - state change callback */ void furi_thread_set_state_callback(FuriThread* thread, FuriThreadStateCallback callback); /* Set FuriThread state change context * @param thread - FuriThread instance * @param context - pointer to context */ void furi_thread_set_state_context(FuriThread* thread, void* context); /* Get FuriThread state * @param thread - FuriThread instance * @return thread state from FuriThreadState */ FuriThreadState furi_thread_get_state(FuriThread* thread); /* Start FuriThread * @param thread - FuriThread instance * @return true on success */ bool furi_thread_start(FuriThread* thread); /* Treminate FuriThread * @param thread - FuriThread instance * @return osStatus_t * @warning terminating statefull thread is dangerous * use only if you know what you doing */ osStatus_t furi_thread_terminate(FuriThread* thread); /* Join FuriThread * @param thread - FuriThread instance * @return osStatus_t */ osStatus_t furi_thread_join(FuriThread* thread); #ifdef __cplusplus } #endif