#include "lfrfid-app-scene-write-success.h" void LfRfidAppSceneWriteSuccess::on_enter(LfRfidApp* app, bool need_restore) { auto popup = app->view_controller.get(); popup->set_header("Successfully\nwritten!", 94, 3, AlignCenter, AlignTop); popup->set_icon(0, 6, I_RFIDDolphinSuccess_108x57); popup->set_context(app); popup->set_callback(LfRfidAppSceneWriteSuccess::timeout_callback); popup->set_timeout(1500); popup->enable_timeout(); app->view_controller.switch_to(); notification_message_block(app->notification, &sequence_set_green_255); } bool LfRfidAppSceneWriteSuccess::on_event(LfRfidApp* app, LfRfidApp::Event* event) { bool consumed = false; if(event->type == LfRfidApp::EventType::Back) { app->scene_controller.search_and_switch_to_previous_scene( {LfRfidApp::SceneType::ReadedMenu}); consumed = true; } return consumed; } void LfRfidAppSceneWriteSuccess::on_exit(LfRfidApp* app) { notification_message_block(app->notification, &sequence_reset_green); app->view_controller.get()->clean(); } void LfRfidAppSceneWriteSuccess::timeout_callback(void* context) { LfRfidApp* app = static_cast(context); LfRfidApp::Event event; event.type = LfRfidApp::EventType::Back; app->view_controller.send_event(&event); }