#include "../bad_usb_app_i.h" #include "furi_hal_power.h" #include "furi_hal_usb.h" static bool bad_usb_file_select(BadUsbApp* bad_usb) { furi_assert(bad_usb); // Input events and views are managed by file_select bool res = dialog_file_select_show( bad_usb->dialogs, BAD_USB_APP_PATH_FOLDER, BAD_USB_APP_EXTENSION, bad_usb->file_name, sizeof(bad_usb->file_name), NULL); return res; } void bad_usb_scene_file_select_on_enter(void* context) { BadUsbApp* bad_usb = context; furi_hal_usb_disable(); if(bad_usb_file_select(bad_usb)) { scene_manager_next_scene(bad_usb->scene_manager, BadUsbSceneWork); } else { furi_hal_usb_enable(); //scene_manager_previous_scene(bad_usb->scene_manager); view_dispatcher_stop(bad_usb->view_dispatcher); } } bool bad_usb_scene_file_select_on_event(void* context, SceneManagerEvent event) { // BadUsbApp* bad_usb = context; return false; } void bad_usb_scene_file_select_on_exit(void* context) { // BadUsbApp* bad_usb = context; }