#include #include #include #include "menu/menu.h" #include "menu/menu_item.h" #include "applications.h" #include #include typedef struct { osThreadAttr_t app_thread_attr; osThreadId_t app_thread_id; ViewPort* view_port; const FuriApplication* current_app; } AppLoaderState; typedef struct { AppLoaderState* state; const FuriApplication* app; } AppLoaderContext; // TODO add mutex for contex static void render_callback(Canvas* canvas, void* _ctx) { AppLoaderState* ctx = (AppLoaderState*)_ctx; canvas_clear(canvas); canvas_set_color(canvas, ColorBlack); canvas_set_font(canvas, FontPrimary); canvas_draw_str(canvas, 2, 32, ctx->current_app->name); canvas_set_font(canvas, FontSecondary); canvas_draw_str(canvas, 2, 44, "press back to exit"); } static void input_callback(InputEvent* input_event, void* _ctx) { AppLoaderState* ctx = (AppLoaderState*)_ctx; if(input_event->type == InputTypeShort && input_event->key == InputKeyBack) { osThreadTerminate(ctx->app_thread_id); view_port_enabled_set(ctx->view_port, false); api_hal_timebase_insomnia_exit(); } } static void handle_menu(void* _ctx) { AppLoaderContext* ctx = (AppLoaderContext*)_ctx; if(ctx->app->app == NULL) return; view_port_enabled_set(ctx->state->view_port, true); // TODO how to call this? // furiac_wait_libs(&FLIPPER_STARTUP[i].libs); api_hal_timebase_insomnia_enter(); ctx->state->current_app = ctx->app; ctx->state->app_thread_attr.name = ctx->app->name; ctx->state->app_thread_attr.attr_bits = osThreadDetached; ctx->state->app_thread_attr.cb_mem = NULL; ctx->state->app_thread_attr.cb_size = 0; ctx->state->app_thread_attr.stack_mem = NULL; ctx->state->app_thread_attr.stack_size = ctx->app->stack_size; ctx->state->app_thread_attr.priority = osPriorityNormal; ctx->state->app_thread_attr.tz_module = 0; ctx->state->app_thread_attr.reserved = 0; ctx->state->app_thread_id = osThreadNew(ctx->app->app, NULL, &ctx->state->app_thread_attr); } static void handle_cli(string_t args, void* _ctx) { AppLoaderContext* ctx = (AppLoaderContext*)_ctx; if(ctx->app->app == NULL) return; printf("Starting furi application\r\n"); ctx->state->current_app = ctx->app; ctx->state->app_thread_attr.name = ctx->app->name; ctx->state->app_thread_attr.attr_bits = osThreadDetached; ctx->state->app_thread_attr.cb_mem = NULL; ctx->state->app_thread_attr.cb_size = 0; ctx->state->app_thread_attr.stack_mem = NULL; ctx->state->app_thread_attr.stack_size = ctx->app->stack_size; ctx->state->app_thread_attr.priority = osPriorityNormal; ctx->state->app_thread_attr.tz_module = 0; ctx->state->app_thread_attr.reserved = 0; ctx->state->app_thread_id = osThreadNew(ctx->app->app, NULL, &ctx->state->app_thread_attr); printf("Press any key to kill application"); char c; cli_read(&c, 1); osThreadTerminate(ctx->state->app_thread_id); } void app_loader(void* p) { osThreadId_t self_id = osThreadGetId(); furi_check(self_id); AppLoaderState state; state.app_thread_id = NULL; state.view_port = view_port_alloc(); view_port_enabled_set(state.view_port, false); view_port_draw_callback_set(state.view_port, render_callback, &state); view_port_input_callback_set(state.view_port, input_callback, &state); ValueMutex* menu_mutex = furi_record_open("menu"); Cli* cli = furi_record_open("cli"); Gui* gui = furi_record_open("gui"); gui_add_view_port(gui, state.view_port, GuiLayerFullscreen); // Main menu with_value_mutex( menu_mutex, (Menu * menu) { for(size_t i = 0; i < FLIPPER_APPS_size(); i++) { AppLoaderContext* ctx = furi_alloc(sizeof(AppLoaderContext)); ctx->state = &state; ctx->app = &FLIPPER_APPS[i]; menu_item_add( menu, menu_item_alloc_function( FLIPPER_APPS[i].name, assets_icons_get(FLIPPER_APPS[i].icon), handle_menu, ctx)); // Add cli command string_t cli_name; string_init_set_str(cli_name, "app_"); string_cat_str(cli_name, FLIPPER_APPS[i].name); cli_add_command(cli, string_get_cstr(cli_name), handle_cli, ctx); string_clear(cli_name); } }); with_value_mutex( menu_mutex, (Menu * menu) { menu_item_add( menu, menu_item_alloc_function("U2F", assets_icons_get(A_U2F_14), NULL, NULL)); menu_item_add( menu, menu_item_alloc_function( "File Manager", assets_icons_get(A_FileManager_14), NULL, NULL)); menu_item_add( menu, menu_item_alloc_function("Games", assets_icons_get(A_Games_14), NULL, NULL)); menu_item_add( menu, menu_item_alloc_function("Passport", assets_icons_get(A_Passport_14), NULL, NULL)); menu_item_add( menu, menu_item_alloc_function("Settings", assets_icons_get(A_Settings_14), NULL, NULL)); }); // plugins with_value_mutex( menu_mutex, (Menu * menu) { MenuItem* menu_plugins = menu_item_alloc_menu("Plugins", assets_icons_get(A_Plugins_14)); for(size_t i = 0; i < FLIPPER_PLUGINS_size(); i++) { AppLoaderContext* ctx = furi_alloc(sizeof(AppLoaderContext)); ctx->state = &state; ctx->app = &FLIPPER_PLUGINS[i]; menu_item_subitem_add( menu_plugins, menu_item_alloc_function( FLIPPER_PLUGINS[i].name, assets_icons_get(FLIPPER_PLUGINS[i].icon), handle_menu, ctx)); // Add cli command string_t cli_name; string_init_set_str(cli_name, "app_"); string_cat_str(cli_name, FLIPPER_PLUGINS[i].name); cli_add_command(cli, string_get_cstr(cli_name), handle_cli, ctx); string_clear(cli_name); } menu_item_add(menu, menu_plugins); }); printf("[app loader] start\r\n"); osThreadSuspend(self_id); }