#pragma once #include #include #include #include #include #define UNLOCK_RST_TIMEOUT 300 #define UNLOCK_CNT 2 // 3 actually #define DOOR_L_POS -57 #define DOOR_L_POS_MAX 0 #define DOOR_R_POS 115 #define DOOR_R_POS_MIN 60 typedef enum { DesktopLockedEventUnlock = 10U, DesktopLockedEventUpdate = 11U, DesktopLockedEventInputReset = 12U, } DesktopLockedEvent; typedef enum { DesktopLockedWithPin, DesktopLockedNoPin, } DesktopLockedSceneState; typedef struct DesktopLockedView DesktopLockedView; typedef void (*DesktopLockedViewCallback)(DesktopLockedEvent event, void* context); struct DesktopLockedView { View* view; DesktopLockedViewCallback callback; void* context; osTimerId_t timer; uint8_t lock_count; uint32_t lock_lastpress; }; typedef struct { IconAnimation* animation; uint32_t hint_expire_at; bool status_bar_background_black; uint8_t scene_num; int8_t door_left_x; int8_t door_right_x; bool animation_seq_end; bool pin_lock; } DesktopLockedViewModel; void desktop_locked_set_callback( DesktopLockedView* locked_view, DesktopLockedViewCallback callback, void* context); void desktop_locked_set_dolphin_animation( DesktopLockedView* locked_view, const Icon* icon, bool status_bar_background_black); void desktop_locked_update_hint_timeout(DesktopLockedView* locked_view); void desktop_locked_reset_counter(DesktopLockedView* locked_view); void desktop_locked_reset_door_pos(DesktopLockedView* locked_view); void desktop_locked_manage_redraw(DesktopLockedView* locked_view); View* desktop_locked_get_view(DesktopLockedView* locked_view); DesktopLockedView* desktop_locked_alloc(); void desktop_locked_free(DesktopLockedView* locked_view); void desktop_locked_with_pin(DesktopLockedView* lock_menu, bool locked);