#include "ibutton_scene_select_key.h" #include "../ibutton_app.h" void iButtonSceneSelectKey::on_enter(iButtonApp* app) { // Process file_select return if(app->load_key()) { app->switch_to_next_scene(iButtonApp::Scene::SceneSavedKeyMenu); } else { app->switch_to_previous_scene(); } } bool iButtonSceneSelectKey::on_event(iButtonApp* app, iButtonEvent* event) { return false; } void iButtonSceneSelectKey::on_exit(iButtonApp* app) { }