#include "../ibutton_i.h" void ibutton_scene_info_on_enter(void* context) { iButton* ibutton = context; iButtonKey* key = ibutton->key; Widget* widget = ibutton->widget; const iButtonProtocolId protocol_id = ibutton_key_get_protocol_id(key); FuriString* tmp = furi_string_alloc(); furi_string_printf( tmp, "\e#%s [%s]\e#", ibutton->key_name, ibutton_protocols_get_name(ibutton->protocols, protocol_id)); widget_add_text_box_element( widget, 0, 2, 128, 12, AlignLeft, AlignTop, furi_string_get_cstr(tmp), true); furi_string_reset(tmp); ibutton_protocols_render_brief_data(ibutton->protocols, key, tmp); widget_add_string_multiline_element( widget, 0, 16, AlignLeft, AlignTop, FontSecondary, furi_string_get_cstr(tmp)); if(ibutton_protocols_get_features(ibutton->protocols, protocol_id) & iButtonProtocolFeatureExtData) { widget_add_button_element( widget, GuiButtonTypeRight, "More", ibutton_widget_callback, context); } view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewWidget); furi_string_free(tmp); } bool ibutton_scene_info_on_event(void* context, SceneManagerEvent event) { iButton* ibutton = context; bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { consumed = true; if(event.event == GuiButtonTypeRight) { scene_manager_next_scene(ibutton->scene_manager, iButtonSceneViewData); } } return consumed; } void ibutton_scene_info_on_exit(void* context) { iButton* ibutton = context; widget_reset(ibutton->widget); }