#include "../ibutton_i.h" void ibutton_scene_view_data_on_enter(void* context) { iButton* ibutton = context; iButtonKey* key = ibutton->key; Widget* widget = ibutton->widget; FuriString* tmp = furi_string_alloc(); ibutton_protocols_render_data(ibutton->protocols, key, tmp); widget_add_text_scroll_element(widget, 0, 0, 128, 64, furi_string_get_cstr(tmp)); view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewWidget); furi_string_free(tmp); } bool ibutton_scene_view_data_on_event(void* context, SceneManagerEvent event) { UNUSED(context); UNUSED(event); return false; } void ibutton_scene_view_data_on_exit(void* context) { iButton* ibutton = context; widget_reset(ibutton->widget); }