#include "../weather_station_app_i.h" typedef enum { SubmenuIndexWeatherStationReceiver, SubmenuIndexWeatherStationAbout, } SubmenuIndex; void weather_station_scene_start_submenu_callback(void* context, uint32_t index) { WeatherStationApp* app = context; view_dispatcher_send_custom_event(app->view_dispatcher, index); } void weather_station_scene_start_on_enter(void* context) { UNUSED(context); WeatherStationApp* app = context; Submenu* submenu = app->submenu; submenu_add_item( submenu, "Read Weather Station", SubmenuIndexWeatherStationReceiver, weather_station_scene_start_submenu_callback, app); submenu_add_item( submenu, "About", SubmenuIndexWeatherStationAbout, weather_station_scene_start_submenu_callback, app); submenu_set_selected_item( submenu, scene_manager_get_scene_state(app->scene_manager, WeatherStationSceneStart)); view_dispatcher_switch_to_view(app->view_dispatcher, WeatherStationViewSubmenu); } bool weather_station_scene_start_on_event(void* context, SceneManagerEvent event) { WeatherStationApp* app = context; bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { if(event.event == SubmenuIndexWeatherStationAbout) { scene_manager_next_scene(app->scene_manager, WeatherStationSceneAbout); consumed = true; } else if(event.event == SubmenuIndexWeatherStationReceiver) { scene_manager_next_scene(app->scene_manager, WeatherStationSceneReceiver); consumed = true; } scene_manager_set_scene_state(app->scene_manager, WeatherStationSceneStart, event.event); } return consumed; } void weather_station_scene_start_on_exit(void* context) { WeatherStationApp* app = context; submenu_reset(app->submenu); }