#include "../nfc_i.h" #include #define SCENE_SAVE_SUCCESS_CUSTOM_EVENT (0UL) void nfc_scene_save_success_popup_callback(void* context) { Nfc* nfc = (Nfc*)context; view_dispatcher_send_custom_event(nfc->view_dispatcher, SCENE_SAVE_SUCCESS_CUSTOM_EVENT); } void nfc_scene_save_success_on_enter(void* context) { Nfc* nfc = (Nfc*)context; DOLPHIN_DEED(DolphinDeedNfcSave); // Setup view Popup* popup = nfc->popup; popup_set_icon(popup, 32, 5, &I_DolphinNice_96x59); popup_set_header(popup, "Saved!", 13, 22, AlignLeft, AlignBottom); popup_set_timeout(popup, 1500); popup_set_context(popup, nfc); popup_set_callback(popup, nfc_scene_save_success_popup_callback); popup_enable_timeout(popup); view_dispatcher_switch_to_view(nfc->view_dispatcher, NfcViewPopup); } bool nfc_scene_save_success_on_event(void* context, SceneManagerEvent event) { Nfc* nfc = (Nfc*)context; bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { if(event.event == SCENE_SAVE_SUCCESS_CUSTOM_EVENT) { if(scene_manager_has_previous_scene(nfc->scene_manager, NfcSceneCardMenu)) { consumed = scene_manager_search_and_switch_to_previous_scene( nfc->scene_manager, NfcSceneCardMenu); } else if(scene_manager_has_previous_scene(nfc->scene_manager, NfcSceneSetType)) { consumed = scene_manager_search_and_switch_to_another_scene( nfc->scene_manager, NfcSceneFileSelect); } else { consumed = scene_manager_search_and_switch_to_previous_scene( nfc->scene_manager, NfcSceneStart); } } } return consumed; } void nfc_scene_save_success_on_exit(void* context) { Nfc* nfc = (Nfc*)context; // Clear view Popup* popup = nfc->popup; popup_set_header(popup, NULL, 0, 0, AlignCenter, AlignBottom); popup_set_text(popup, NULL, 0, 0, AlignCenter, AlignTop); popup_set_icon(popup, 0, 0, NULL); popup_set_callback(popup, NULL); popup_set_context(popup, NULL); popup_set_timeout(popup, 0); popup_disable_timeout(popup); }