/** * @file thread.h * Furi: Furi Thread API */ #pragma once #include "base.h" #ifdef __cplusplus extern "C" { #endif /** FuriThreadState */ typedef enum { FuriThreadStateStopped, FuriThreadStateStarting, FuriThreadStateRunning, } FuriThreadState; /** FuriThreadPriority */ typedef enum { FuriThreadPriorityNone = 0, /**< Uninitialized, choose system default */ FuriThreadPriorityIdle = 1, /**< Idle priority */ FuriThreadPriorityLowest = 14, /**< Lowest */ FuriThreadPriorityLow = 15, /**< Low */ FuriThreadPriorityNormal = 16, /**< Normal */ FuriThreadPriorityHigh = 17, /**< High */ FuriThreadPriorityHighest = 18, /**< Highest */ FuriThreadPriorityIsr = 32, /**< Deffered Isr (highest possible) */ } FuriThreadPriority; /** FuriThread anonymous structure */ typedef struct FuriThread FuriThread; /** FuriThreadId proxy type to OS low level functions */ typedef void* FuriThreadId; /** FuriThreadCallback Your callback to run in new thread * @warning never use osThreadExit in FuriThread */ typedef int32_t (*FuriThreadCallback)(void* context); /** FuriThread state change calback called upon thread state change * @param state new thread state * @param context callback context */ typedef void (*FuriThreadStateCallback)(FuriThreadState state, void* context); /** Allocate FuriThread * * @return FuriThread instance */ FuriThread* furi_thread_alloc(); /** Release FuriThread * * @param thread FuriThread instance */ void furi_thread_free(FuriThread* thread); /** Set FuriThread name * * @param thread FuriThread instance * @param name string */ void furi_thread_set_name(FuriThread* thread, const char* name); /** Set FuriThread stack size * * @param thread FuriThread instance * @param stack_size stack size in bytes */ void furi_thread_set_stack_size(FuriThread* thread, size_t stack_size); /** Set FuriThread callback * * @param thread FuriThread instance * @param callback FuriThreadCallback, called upon thread run */ void furi_thread_set_callback(FuriThread* thread, FuriThreadCallback callback); /** Set FuriThread context * * @param thread FuriThread instance * @param context pointer to context for thread callback */ void furi_thread_set_context(FuriThread* thread, void* context); /** Set FuriThread priority * * @param thread FuriThread instance * @param priority FuriThreadPriority value */ void furi_thread_set_priority(FuriThread* thread, FuriThreadPriority priority); /** Set FuriThread state change callback * * @param thread FuriThread instance * @param callback state change callback */ void furi_thread_set_state_callback(FuriThread* thread, FuriThreadStateCallback callback); /** Set FuriThread state change context * * @param thread FuriThread instance * @param context pointer to context */ void furi_thread_set_state_context(FuriThread* thread, void* context); /** Get FuriThread state * * @param thread FuriThread instance * * @return thread state from FuriThreadState */ FuriThreadState furi_thread_get_state(FuriThread* thread); /** Start FuriThread * * @param thread FuriThread instance */ void furi_thread_start(FuriThread* thread); /** Join FuriThread * * @param thread FuriThread instance * * @return bool */ bool furi_thread_join(FuriThread* thread); /** Get FreeRTOS FuriThreadId for FuriThread instance * * @param thread FuriThread instance * * @return FuriThreadId or NULL */ FuriThreadId furi_thread_get_id(FuriThread* thread); /** Enable heap tracing * * @param thread FuriThread instance */ void furi_thread_enable_heap_trace(FuriThread* thread); /** Disable heap tracing * * @param thread FuriThread instance */ void furi_thread_disable_heap_trace(FuriThread* thread); /** Get thread heap size * * @param thread FuriThread instance * * @return size in bytes */ size_t furi_thread_get_heap_size(FuriThread* thread); /** Get thread return code * * @param thread FuriThread instance * * @return return code */ int32_t furi_thread_get_return_code(FuriThread* thread); /** Thread releated methods that doesn't involve FuriThread directly */ /** Get FreeRTOS FuriThreadId for current thread * * @param thread FuriThread instance * * @return FuriThreadId or NULL */ FuriThreadId furi_thread_get_current_id(); /** Return control to scheduler */ void furi_thread_yield(); uint32_t furi_thread_flags_set(FuriThreadId thread_id, uint32_t flags); uint32_t furi_thread_flags_clear(uint32_t flags); uint32_t furi_thread_flags_get(void); uint32_t furi_thread_flags_wait(uint32_t flags, uint32_t options, uint32_t timeout); uint32_t furi_thread_enumerate(FuriThreadId* thread_array, uint32_t array_items); const char* furi_thread_get_name(FuriThreadId thread_id); uint32_t furi_thread_get_stack_space(FuriThreadId thread_id); #ifdef __cplusplus } #endif