#include #include #include "desktop_scene.h" #include "../desktop_i.h" #define HW_MISMATCH_BACK_EVENT (0UL) void desktop_scene_hw_mismatch_callback(void* context) { Desktop* desktop = (Desktop*)context; view_dispatcher_send_custom_event(desktop->view_dispatcher, HW_MISMATCH_BACK_EVENT); } void desktop_scene_hw_mismatch_on_enter(void* context) { Desktop* desktop = (Desktop*)context; furi_assert(desktop); Popup* popup = desktop->hw_mismatch_popup; char* text_buffer = furi_alloc(256); scene_manager_set_scene_state( desktop->scene_manager, DesktopSceneHwMismatch, (uint32_t)text_buffer); snprintf( text_buffer, 256, "HW target: %d\nFW target: %d", furi_hal_version_get_hw_target(), version_get_target(NULL)); popup_set_context(popup, desktop); popup_set_header( popup, "!!!! HW Mismatch !!!!", 60, 14 + STATUS_BAR_Y_SHIFT, AlignCenter, AlignCenter); popup_set_text(popup, text_buffer, 60, 37 + STATUS_BAR_Y_SHIFT, AlignCenter, AlignCenter); popup_set_callback(popup, desktop_scene_hw_mismatch_callback); view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewHwMismatch); } bool desktop_scene_hw_mismatch_on_event(void* context, SceneManagerEvent event) { Desktop* desktop = (Desktop*)context; bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { switch(event.event) { case HW_MISMATCH_BACK_EVENT: scene_manager_previous_scene(desktop->scene_manager); consumed = true; break; default: break; } } return consumed; } void desktop_scene_hw_mismatch_on_exit(void* context) { Desktop* desktop = (Desktop*)context; furi_assert(desktop); Popup* popup = desktop->hw_mismatch_popup; popup_set_header(popup, NULL, 0, 0, AlignCenter, AlignBottom); popup_set_text(popup, NULL, 0, 0, AlignCenter, AlignTop); popup_set_callback(popup, NULL); popup_set_context(popup, NULL); char* text_buffer = (char*)scene_manager_get_scene_state(desktop->scene_manager, DesktopSceneHwMismatch); free(text_buffer); scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneHwMismatch, 0); }