#include "lfrfid_app_scene_save_name.h" #include void LfRfidAppSceneSaveName::on_enter(LfRfidApp* app, bool need_restore) { const char* key_name = app->worker.key.get_name(); bool key_name_empty = !strcmp(key_name, ""); if(key_name_empty) { set_random_name(app->text_store.text, app->text_store.text_size); } else { app->text_store.set("%s", key_name); } auto text_input = app->view_controller.get(); text_input->set_header_text("Name the card"); text_input->set_result_callback( save_callback, app, app->text_store.text, app->worker.key.get_name_length(), key_name_empty); app->view_controller.switch_to(); } bool LfRfidAppSceneSaveName::on_event(LfRfidApp* app, LfRfidApp::Event* event) { bool consumed = false; if(event->type == LfRfidApp::EventType::Next) { if(strlen(app->worker.key.get_name())) { app->delete_key(&app->worker.key); } app->worker.key.set_name(app->text_store.text); if(app->save_key(&app->worker.key)) { app->scene_controller.switch_to_next_scene(LfRfidApp::SceneType::SaveSuccess); } else { app->scene_controller.search_and_switch_to_previous_scene( {LfRfidApp::SceneType::ReadedMenu}); } } return consumed; } void LfRfidAppSceneSaveName::on_exit(LfRfidApp* app) { app->view_controller.get()->clean(); } void LfRfidAppSceneSaveName::save_callback(void* context) { LfRfidApp* app = static_cast(context); LfRfidApp::Event event; event.type = LfRfidApp::EventType::Next; app->view_controller.send_event(&event); }