#include "../u2f_app_i.h" #include "../views/u2f_view.h" #include #include "furi_hal.h" #include "../u2f.h" #define U2F_REQUEST_TIMEOUT 500 #define U2F_SUCCESS_TIMEOUT 3000 static void u2f_scene_main_ok_callback(InputType type, void* context) { UNUSED(type); furi_assert(context); U2fApp* app = context; view_dispatcher_send_custom_event(app->view_dispatcher, U2fCustomEventConfirm); } static void u2f_scene_main_event_callback(U2fNotifyEvent evt, void* context) { furi_assert(context); U2fApp* app = context; if(evt == U2fNotifyRegister) view_dispatcher_send_custom_event(app->view_dispatcher, U2fCustomEventRegister); else if(evt == U2fNotifyAuth) view_dispatcher_send_custom_event(app->view_dispatcher, U2fCustomEventAuth); else if(evt == U2fNotifyAuthSuccess) view_dispatcher_send_custom_event(app->view_dispatcher, U2fCustomEventAuthSuccess); else if(evt == U2fNotifyWink) view_dispatcher_send_custom_event(app->view_dispatcher, U2fCustomEventWink); else if(evt == U2fNotifyConnect) view_dispatcher_send_custom_event(app->view_dispatcher, U2fCustomEventConnect); else if(evt == U2fNotifyDisconnect) view_dispatcher_send_custom_event(app->view_dispatcher, U2fCustomEventDisconnect); else if(evt == U2fNotifyError) view_dispatcher_send_custom_event(app->view_dispatcher, U2fCustomEventDataError); } static void u2f_scene_main_timer_callback(void* context) { furi_assert(context); U2fApp* app = context; view_dispatcher_send_custom_event(app->view_dispatcher, U2fCustomEventTimeout); } bool u2f_scene_main_on_event(void* context, SceneManagerEvent event) { furi_assert(context); U2fApp* app = context; bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { if(event.event == U2fCustomEventConnect) { furi_timer_stop(app->timer); u2f_view_set_state(app->u2f_view, U2fMsgIdle); } else if(event.event == U2fCustomEventDisconnect) { furi_timer_stop(app->timer); app->event_cur = U2fCustomEventNone; u2f_view_set_state(app->u2f_view, U2fMsgNotConnected); } else if((event.event == U2fCustomEventRegister) || (event.event == U2fCustomEventAuth)) { furi_timer_start(app->timer, U2F_REQUEST_TIMEOUT); if(app->event_cur == U2fCustomEventNone) { app->event_cur = event.event; if(event.event == U2fCustomEventRegister) u2f_view_set_state(app->u2f_view, U2fMsgRegister); else if(event.event == U2fCustomEventAuth) //-V547 u2f_view_set_state(app->u2f_view, U2fMsgAuth); notification_message(app->notifications, &sequence_display_backlight_on); notification_message(app->notifications, &sequence_single_vibro); } notification_message(app->notifications, &sequence_blink_magenta_10); } else if(event.event == U2fCustomEventWink) { notification_message(app->notifications, &sequence_blink_magenta_10); } else if(event.event == U2fCustomEventAuthSuccess) { notification_message_block(app->notifications, &sequence_set_green_255); DOLPHIN_DEED(DolphinDeedU2fAuthorized); furi_timer_start(app->timer, U2F_SUCCESS_TIMEOUT); app->event_cur = U2fCustomEventNone; u2f_view_set_state(app->u2f_view, U2fMsgSuccess); } else if(event.event == U2fCustomEventTimeout) { notification_message_block(app->notifications, &sequence_reset_rgb); app->event_cur = U2fCustomEventNone; u2f_view_set_state(app->u2f_view, U2fMsgIdle); } else if(event.event == U2fCustomEventConfirm) { if(app->event_cur != U2fCustomEventNone) { u2f_confirm_user_present(app->u2f_instance); } } else if(event.event == U2fCustomEventDataError) { notification_message(app->notifications, &sequence_set_red_255); furi_timer_stop(app->timer); u2f_view_set_state(app->u2f_view, U2fMsgError); } consumed = true; } return consumed; } void u2f_scene_main_on_enter(void* context) { U2fApp* app = context; app->timer = furi_timer_alloc(u2f_scene_main_timer_callback, FuriTimerTypeOnce, app); app->u2f_instance = u2f_alloc(); app->u2f_ready = u2f_init(app->u2f_instance); if(app->u2f_ready == true) { u2f_set_event_callback(app->u2f_instance, u2f_scene_main_event_callback, app); app->u2f_hid = u2f_hid_start(app->u2f_instance); u2f_view_set_ok_callback(app->u2f_view, u2f_scene_main_ok_callback, app); } else { u2f_free(app->u2f_instance); u2f_view_set_state(app->u2f_view, U2fMsgError); } view_dispatcher_switch_to_view(app->view_dispatcher, U2fAppViewMain); } void u2f_scene_main_on_exit(void* context) { U2fApp* app = context; notification_message_block(app->notifications, &sequence_reset_rgb); furi_timer_stop(app->timer); furi_timer_free(app->timer); if(app->u2f_ready == true) { u2f_hid_stop(app->u2f_hid); u2f_free(app->u2f_instance); } }