#include "../infrared_i.h" #include void infrared_scene_learn_done_on_enter(void* context) { Infrared* infrared = context; Popup* popup = infrared->popup; popup_set_icon(popup, 32, 5, &I_DolphinNice_96x59); DOLPHIN_DEED(DolphinDeedIrSave); if(infrared->app_state.is_learning_new_remote) { popup_set_header(popup, "New remote\ncreated!", 0, 0, AlignLeft, AlignTop); } else { popup_set_header(popup, "Saved!", 5, 7, AlignLeft, AlignTop); } popup_set_callback(popup, infrared_popup_closed_callback); popup_set_context(popup, context); popup_set_timeout(popup, 1500); popup_enable_timeout(popup); view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewPopup); } bool infrared_scene_learn_done_on_event(void* context, SceneManagerEvent event) { Infrared* infrared = context; bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { if(event.event == InfraredCustomEventTypePopupClosed) { scene_manager_next_scene(infrared->scene_manager, InfraredSceneRemote); consumed = true; } } return consumed; } void infrared_scene_learn_done_on_exit(void* context) { Infrared* infrared = context; infrared->app_state.is_learning_new_remote = false; popup_set_header(infrared->popup, NULL, 0, 0, AlignLeft, AlignTop); }