#include "applications.h" #ifdef APP_TEST int32_t flipper_test_app(void* p); #endif int32_t application_blink(void* p); int32_t application_uart_write(void* p); int32_t application_input_dump(void* p); int32_t u8g2_example(void* p); int32_t input_task(void* p); int32_t menu_task(void* p); int32_t coreglitch_demo_0(void* p); int32_t u8g2_qrcode(void* p); int32_t gui_task(void* p); int32_t backlight_control(void* p); int32_t irda(void* p); int32_t app_loader(void* p); int32_t lf_rfid_workaround(void* p); int32_t nfc_task(void* p); int32_t dolphin_task(void* p); int32_t power_task(void* p); int32_t bt_task(void* p); int32_t sd_card_test(void* p); int32_t application_vibro(void* p); int32_t app_gpio_test(void* p); int32_t app_ibutton(void* p); int32_t cli_task(void* p); int32_t music_player(void* p); int32_t sdnfc(void* p); int32_t floopper_bloopper(void* p); int32_t sd_filesystem(void* p); int32_t subghz_app(void* p); int32_t gui_test(void* p); int32_t keypad_test(void* p); int32_t dolphin_scene(void* p); int32_t passport(void* p); const FlipperApplication FLIPPER_SERVICES[] = { #ifdef APP_CLI {.app = cli_task, .name = "cli_task", .stack_size = 2048, .icon = A_Plugins_14}, #endif #ifdef APP_EXAMPLE_BLINK {.app = application_blink, .name = "blink", .stack_size = 1024, .icon = A_Plugins_14}, #endif #ifdef APP_INPUT {.app = input_task, .name = "input_task", .stack_size = 1024, .icon = A_Plugins_14}, #endif #ifdef APP_EXAMPLE_INPUT_DUMP {.app = application_input_dump, .name = "input dump", .stack_size = 1024, .icon = A_Plugins_14}, #endif #ifdef APP_GUI {.app = backlight_control, .name = "backlight_control", .stack_size = 1024, .icon = A_Plugins_14}, // TODO: fix stack size when sd api will be in separate thread {.app = gui_task, .name = "gui_task", .stack_size = 8192, .icon = A_Plugins_14}, #endif #ifdef APP_MENU {.app = menu_task, .name = "menu_task", .stack_size = 1024, .icon = A_Plugins_14}, {.app = app_loader, .name = "app_loader", .stack_size = 1024, .icon = A_Plugins_14}, #endif #ifdef APP_SD_FILESYSTEM {.app = sd_filesystem, .name = "sd_filesystem", .stack_size = 4096, .icon = A_Plugins_14}, #endif #ifdef APP_DOLPHIN {.app = dolphin_task, .name = "dolphin_task", .stack_size = 1024, .icon = A_Plugins_14}, #endif #ifdef APP_POWER {.app = power_task, .name = "power_task", .stack_size = 1024, .icon = A_Plugins_14}, #endif #ifdef APP_BT {.app = bt_task, .name = "bt_task", .stack_size = 1024, .icon = A_Plugins_14}, #endif #ifdef APP_LF_RFID {.app = lf_rfid_workaround, .name = "lf rfid workaround", .stack_size = 1024, .icon = A_Plugins_14}, #endif #ifdef APP_IRDA {.app = irda, .name = "irda", .stack_size = 1024, .icon = A_Plugins_14}, #endif #ifdef APP_NFC {.app = nfc_task, .name = "nfc_task", .stack_size = 1024, .icon = A_Plugins_14}, #endif #ifdef APP_TEST {.app = flipper_test_app, .name = "test app", .stack_size = 1024, .icon = A_Plugins_14}, #endif #ifdef APP_EXAMPLE_QRCODE {.app = u8g2_qrcode, .name = "u8g2_qrcode", .stack_size = 1024, .icon = A_Plugins_14}, #endif #ifdef APP_EXAMPLE_DISPLAY {.app = u8g2_example, .name = "u8g2_example", .stack_size = 1024, .icon = A_Plugins_14}, #endif #ifdef APP_SPEAKER_DEMO {.app = coreglitch_demo_0, .name = "coreglitch_demo_0", .stack_size = 1024, .icon = A_Plugins_14}, #endif #ifdef APP_SD_TEST {.app = sd_card_test, .name = "sd_card_test", .stack_size = 4096, .icon = A_Plugins_14}, #endif #ifdef APP_MUSIC_PLAYER {.app = music_player, .name = "music player", .stack_size = 1024, .icon = A_Plugins_14}, #endif #ifdef APP_IBUTTON {.app = app_ibutton, .name = "ibutton", .stack_size = 4096, .icon = A_Plugins_14}, #endif #ifdef APP_GPIO_DEMO {.app = app_gpio_test, .name = "gpio test", .stack_size = 1024, .icon = A_Plugins_14}, #endif #ifdef APP_FLOOPPER_BLOOPPER {.app = floopper_bloopper, .name = "Floopper Bloopper", .stack_size = 1024, .icon = A_Games_14}, #endif #ifdef APP_SDNFC {.app = sdnfc, .name = "sdnfc", .stack_size = 1024, .icon = A_Plugins_14}, #endif #ifdef APP_GUI_TEST {.app = gui_test, .name = "gui_test", .stack_size = 1024, .icon = A_Plugins_14}, #endif #ifdef APP_KEYPAD_TEST {.app = keypad_test, .name = "keypad_test", .icon = A_Plugins_14}, #endif #ifdef APP_DOLPHIN_SCENE {.app = dolphin_scene, .name = "Dolphin [beta]", .stack_size = 1024, .icon = A_Games_14}, #endif }; const size_t FLIPPER_SERVICES_COUNT = sizeof(FLIPPER_SERVICES) / sizeof(FlipperApplication); // Main menu APP const FlipperApplication FLIPPER_APPS[] = { #ifdef BUILD_SUBGHZ {.app = subghz_app, .name = "Sub-1 GHz", .stack_size = 1024, .icon = A_Sub1ghz_14}, #endif #ifdef BUILD_LF_RFID {.app = lf_rfid_workaround, .name = "125 kHz RFID", .stack_size = 1024, .icon = A_125khz_14}, #endif #ifdef BUILD_IRDA {.app = irda, .name = "Infrared", .stack_size = 1024, .icon = A_Infrared_14}, #endif #ifdef BUILD_IBUTTON {.app = app_ibutton, .name = "iButton", .stack_size = 4096, .icon = A_iButton_14}, #endif #ifdef BUILD_GPIO_DEMO {.app = app_gpio_test, .name = "GPIO", .stack_size = 1024, .icon = A_GPIO_14}, #endif }; const size_t FLIPPER_APPS_COUNT = sizeof(FLIPPER_APPS) / sizeof(FlipperApplication); // Plugin menu const FlipperApplication FLIPPER_PLUGINS[] = { #ifdef BUILD_EXAMPLE_BLINK {.app = application_blink, .name = "blink", .stack_size = 1024, .icon = A_Plugins_14}, #endif #ifdef BUILD_EXAMPLE_INPUT_DUMP {.app = application_input_dump, .name = "input dump", .stack_size = 1024, .icon = A_Plugins_14}, #endif #ifdef BUILD_SPEAKER_DEMO {.app = coreglitch_demo_0, .name = "coreglitch_demo_0", .stack_size = 1024, .icon = A_Plugins_14}, #endif #ifdef BUILD_SD_TEST {.app = sd_card_test, .name = "sd_card_test", .stack_size = 4096, .icon = A_Plugins_14}, #endif #ifdef BUILD_VIBRO_DEMO {.app = application_vibro, .name = "vibro", .stack_size = 1024, .icon = A_Plugins_14}, #endif #ifdef BUILD_MUSIC_PLAYER {.app = music_player, .name = "music player", .stack_size = 1024, .icon = A_Plugins_14}, #endif #ifdef BUILD_FLOOPPER_BLOOPPER {.app = floopper_bloopper, .name = "Floopper Bloopper", .stack_size = 1024, .icon = A_Games_14}, #endif #ifdef BUILD_SDNFC {.app = sdnfc, .name = "sdnfc", .stack_size = 1024, .icon = A_Plugins_14}, #endif #ifdef BUILD_GUI_TEST {.app = gui_test, .name = "gui_test", .stack_size = 1024, .icon = A_Plugins_14}, #endif #ifdef BUILD_KEYPAD_TEST {.app = keypad_test, .name = "keypad_test", .icon = A_Plugins_14}, #endif }; const size_t FLIPPER_PLUGINS_COUNT = sizeof(FLIPPER_PLUGINS) / sizeof(FlipperApplication); #ifdef BUILD_DOLPHIN_SCENE const FlipperApplication FLIPPER_SCENES = {.app = dolphin_scene, .name = "Dolphin [beta]", .stack_size = 1024, .icon = A_Games_14}; const FlipperApplication FLIPPER_SCENE_APPS[] = { {.app = passport, .name = "Passport", .stack_size = 1024, .icon = A_Games_14}, {.app = music_player, .name = "Music player", .stack_size = 1024, .icon = A_Plugins_14}, {.app = floopper_bloopper, .name = "Floopper Bloopper", .stack_size = 1024, .icon = A_Games_14}, }; const size_t FLIPPER_SCENE_APPS_COUNT = sizeof(FLIPPER_SCENE_APPS) / sizeof(FlipperApplication); #endif