#include #include #include "dolphin_scene/dolphin_scene.h" static SceneAppGui* scene_app_gui = NULL; static ValueMutex* scene_state_mutex = NULL; static void dolphin_engine_tick_callback(void* p) { osMessageQueueId_t event_queue = p; AppEvent event; event.type = EventTypeTick; osMessageQueuePut(event_queue, (void*)&event, 0, 0); } static void dolphin_engine_input_callback(InputEvent* input_event, void* ctx) { osMessageQueueId_t event_queue = ctx; AppEvent event; event.type = EventTypeKey; event.value.input = *input_event; osMessageQueuePut(event_queue, (void*)&event, 0, osWaitForever); } void scene_alloc() { printf("scene_alloc: start\r\n"); furi_assert(scene_app_gui == NULL); furi_assert(scene_state_mutex == NULL); // SceneAppGui scene_app_gui = furi_alloc(sizeof(SceneAppGui)); scene_app_gui->mqueue = osMessageQueueNew(2, sizeof(AppEvent), NULL); scene_app_gui->gui = furi_record_open("gui"); scene_app_gui->view_port = view_port_alloc(); scene_app_gui->timer = osTimerNew(dolphin_engine_tick_callback, osTimerPeriodic, scene_app_gui->mqueue, NULL); printf("scene_alloc: timer %p\r\n", scene_app_gui->timer); // Scene State SceneState* scene_state = furi_alloc(sizeof(SceneState)); scene_state->player.y = DOLPHIN_DEFAULT_Y; scene_state->player.x = DOLPHIN_CENTER; scene_state->player_global.x = random() % WORLD_WIDTH / 4; scene_state->screen.x = scene_state->player.x; scene_state->screen.y = scene_state->player.y; scene_state_mutex = furi_alloc(sizeof(ValueMutex)); furi_check(init_mutex(scene_state_mutex, scene_state, sizeof(SceneState))); // Open GUI and register fullscreen view_port view_port_draw_callback_set(scene_app_gui->view_port, dolphin_scene_redraw, scene_state_mutex); view_port_input_callback_set( scene_app_gui->view_port, dolphin_engine_input_callback, scene_app_gui->mqueue); gui_add_view_port(scene_app_gui->gui, scene_app_gui->view_port, GuiLayerMain); view_port_enabled_set(scene_app_gui->view_port, true); printf("scene_alloc: complete\r\n"); } void scene_free() { printf("scene_free: start\r\n"); view_port_enabled_set(scene_app_gui->view_port, false); gui_remove_view_port(scene_app_gui->gui, scene_app_gui->view_port); SceneState* scene_state = (SceneState*)acquire_mutex_block(scene_state_mutex); furi_assert(scene_state); free(scene_state); release_mutex(scene_state_mutex, scene_state); delete_mutex(scene_state_mutex); free(scene_state_mutex); scene_state_mutex = NULL; furi_check(osTimerDelete(scene_app_gui->timer) == osOK); furi_record_close("gui"); view_port_free(scene_app_gui->view_port); furi_check(osMessageQueueDelete(scene_app_gui->mqueue) == osOK); free(scene_app_gui); scene_app_gui = NULL; printf("scene_free: complete\r\n"); } int32_t dolphin_scene(void* p) { api_hal_power_insomnia_enter(); scene_alloc(); osTimerStart(scene_app_gui->timer, 40); uint32_t t = xTaskGetTickCount(); uint32_t prev_t = 0; while(1) { AppEvent event; if(osMessageQueueGet(scene_app_gui->mqueue, &event, 0, osWaitForever) == osOK) { SceneState* scene_state = (SceneState*)acquire_mutex_block(scene_state_mutex); if(event.type == EventTypeTick) { t = xTaskGetTickCount(); dolphin_scene_tick_handler(scene_state, t, (t - prev_t) % 1024); prev_t = t; } else if(event.type == EventTypeKey) { if(event.value.input.key == InputKeyBack && event.value.input.type == InputTypeShort) { release_mutex(scene_state_mutex, scene_state); break; } else { dolphin_scene_handle_input(scene_state, &event.value.input); } } release_mutex(scene_state_mutex, scene_state); view_port_update(scene_app_gui->view_port); } } osTimerStop(scene_app_gui->timer); scene_free(); api_hal_power_insomnia_exit(); return 0; }