#include "gui.h" #include "gui_i.h" #include #include #include #include #include "gui_event.h" #include "canvas.h" #include "canvas_i.h" #include "widget.h" #include "widget_i.h" ARRAY_DEF(WidgetArray, Widget*, M_PTR_OPLIST); struct Gui { GuiApi api; GuiEvent* event; CanvasApi* canvas_api; WidgetArray_t layers[GuiLayerMAX]; osMutexId_t mutex; }; Widget* gui_widget_find_enabled(WidgetArray_t array) { size_t widgets_count = WidgetArray_size(array); for(size_t i = 0; i < widgets_count; i++) { Widget* widget = *WidgetArray_get(array, widgets_count - i - 1); if(widget_is_enabled(widget)) { return widget; } } return NULL; } void gui_update(Gui* gui) { furi_assert(gui); GuiMessage message; message.type = GuiMessageTypeRedraw; gui_event_messsage_send(gui->event, &message); } bool gui_redraw_fs(Gui* gui) { canvas_frame_set(gui->canvas_api, 0, 0, 128, 64); Widget* widget = gui_widget_find_enabled(gui->layers[GuiLayerFullscreen]); if(widget) { widget_draw(widget, gui->canvas_api); return true; } else { return false; } } bool gui_redraw_status_bar(Gui* gui) { canvas_frame_set(gui->canvas_api, 0, 0, 128, 64); Widget* widget = gui_widget_find_enabled(gui->layers[GuiLayerStatusBar]); if(widget) { widget_draw(widget, gui->canvas_api); return true; } return false; } bool gui_redraw_normal(Gui* gui) { canvas_frame_set(gui->canvas_api, 0, 9, 128, 55); Widget* widget = gui_widget_find_enabled(gui->layers[GuiLayerMain]); if(widget) { widget_draw(widget, gui->canvas_api); return true; } return false; } bool gui_redraw_none(Gui* gui) { canvas_frame_set(gui->canvas_api, 0, 9, 118, 44); Widget* widget = gui_widget_find_enabled(gui->layers[GuiLayerNone]); if(widget) { widget_draw(widget, gui->canvas_api); return true; } return false; } void gui_redraw(Gui* gui) { furi_assert(gui); gui_lock(gui); if(!gui_redraw_fs(gui)) { if(!gui_redraw_normal(gui)) { gui_redraw_none(gui); } gui_redraw_status_bar(gui); } canvas_commit(gui->canvas_api); gui_unlock(gui); } void gui_input(Gui* gui, InputEvent* input_event) { furi_assert(gui); furi_assert(input_event); gui_lock(gui); Widget* widget = gui_widget_find_enabled(gui->layers[GuiLayerFullscreen]); if(!widget) widget = gui_widget_find_enabled(gui->layers[GuiLayerMain]); if(!widget) widget = gui_widget_find_enabled(gui->layers[GuiLayerNone]); if(widget) { widget_input(widget, input_event); } gui_unlock(gui); } void gui_lock(Gui* gui) { furi_assert(gui); furi_check(osMutexAcquire(gui->mutex, osWaitForever) == osOK); } void gui_unlock(Gui* gui) { furi_assert(gui); furi_check(osMutexRelease(gui->mutex) == osOK); } void gui_add_widget(GuiApi* gui_api, Widget* widget, GuiLayer layer) { furi_assert(gui_api); furi_assert(widget); furi_check(layer < GuiLayerMAX); Gui* gui = (Gui*)gui_api; gui_lock(gui); WidgetArray_push_back(gui->layers[layer], widget); widget_gui_set(widget, gui); gui_unlock(gui); gui_update(gui); } void gui_remove_widget(GuiApi* gui_api, Widget* widget) { furi_assert(gui_api); furi_assert(widget); Gui* gui = (Gui*)gui_api; gui_lock(gui); widget_gui_set(widget, NULL); WidgetArray_it_t it; for(size_t i = 0; i < GuiLayerMAX; i++) { WidgetArray_it(it, gui->layers[i]); while(!WidgetArray_end_p(it)) { if(*WidgetArray_ref(it) == widget) { WidgetArray_remove(gui->layers[i], it); } WidgetArray_next(it); } } gui_unlock(gui); } Gui* gui_alloc() { Gui* gui = furi_alloc(sizeof(Gui)); // Set API functions gui->api.add_widget = gui_add_widget; gui->api.remove_widget = gui_remove_widget; // Allocate mutex gui->mutex = osMutexNew(NULL); furi_check(gui->mutex); // Event dispatcher gui->event = gui_event_alloc(); // Drawing canvas api gui->canvas_api = canvas_api_init(); // Compose Layers for(size_t i = 0; i < GuiLayerMAX; i++) { WidgetArray_init(gui->layers[i]); } return gui; } void gui_task(void* p) { Gui* gui = gui_alloc(); // Create FURI record if(!furi_create("gui", gui)) { printf("[gui_task] cannot create the gui record\n"); furiac_exit(NULL); } furiac_ready(); // Forever dispatch while(1) { GuiMessage message = gui_event_message_next(gui->event); if(message.type == GuiMessageTypeRedraw) { gui_redraw(gui); } else if(message.type == GuiMessageTypeInput) { gui_input(gui, &message.input); } } }