#include "ibutton-scene-save-name.h" #include "../ibutton-app.h" #include "../ibutton-view-manager.h" #include "../ibutton-event.h" #include "../ibutton-key.h" #include #include void iButtonSceneSaveName::on_enter(iButtonApp* app) { iButtonAppViewManager* view_manager = app->get_view_manager(); TextInput* text_input = view_manager->get_text_input(); auto callback = cbc::obtain_connector(this, &iButtonSceneSaveName::text_input_callback); iButtonKey* key = app->get_key(); const char* key_name = key->get_name(); if(strcmp(key_name, "") == 0) { app->generate_random_name(app->get_text_store(), app->get_text_store_size()); } text_input_set_header_text(text_input, "Name the key"); text_input_set_result_callback( text_input, callback, app, app->get_text_store(), app->get_text_store_size()); view_manager->switch_to(iButtonAppViewManager::Type::iButtonAppViewTextInput); } bool iButtonSceneSaveName::on_event(iButtonApp* app, iButtonEvent* event) { bool consumed = false; if(event->type == iButtonEvent::Type::EventTypeTextEditResult) { iButtonKey* key = app->get_key(); File key_file; string_t key_file_name; string_init_set_str(key_file_name, "ibutton/"); string_cat_str(key_file_name, app->get_text_store()); uint8_t key_data[IBUTTON_KEY_SIZE + 1]; key_data[0] = static_cast(key->get_key_type()); memcpy(key_data + 1, key->get_data(), IBUTTON_KEY_SIZE); // Create ibutton directory if necessary app->get_fs_api()->common.mkdir("ibutton"); bool res = app->get_fs_api()->file.open( &key_file, string_get_cstr(key_file_name), FSAM_WRITE, FSOM_CREATE_ALWAYS); // TODO process file system errors from file system service if(res) { res = app->get_fs_api()->file.write(&key_file, key_data, IBUTTON_KEY_SIZE + 1); res = app->get_fs_api()->file.close(&key_file); app->switch_to_next_scene(iButtonApp::Scene::SceneSaveSuccess); } else { app->get_sd_ex_api()->check_error(app->get_sd_ex_api()->context); app->switch_to_next_scene(iButtonApp::Scene::SceneStart); } string_clear(key_file_name); consumed = true; } return consumed; } void iButtonSceneSaveName::on_exit(iButtonApp* app) { TextInput* text_input = app->get_view_manager()->get_text_input(); text_input_set_header_text(text_input, ""); text_input_set_result_callback(text_input, NULL, NULL, NULL, 0); } void iButtonSceneSaveName::text_input_callback(void* context, char* text) { iButtonApp* app = static_cast(context); iButtonEvent event; event.type = iButtonEvent::Type::EventTypeTextEditResult; app->get_view_manager()->send_event(&event); }