#include "../subghz_i.h" #include "../helpers/subghz_custom_event.h" void subghz_scene_need_saving_callback(GuiButtonType result, InputType type, void* context) { furi_assert(context); SubGhz* subghz = context; if((result == GuiButtonTypeRight) && (type == InputTypeShort)) { view_dispatcher_send_custom_event(subghz->view_dispatcher, SubghzCustomEventSceneStay); } else if((result == GuiButtonTypeLeft) && (type == InputTypeShort)) { view_dispatcher_send_custom_event(subghz->view_dispatcher, SubghzCustomEventSceneExit); } } void subghz_scene_need_saving_on_enter(void* context) { SubGhz* subghz = context; widget_add_string_multiline_element( subghz->widget, 64, 13, AlignCenter, AlignCenter, FontPrimary, "Exit to Sub-Ghz menu?"); widget_add_string_multiline_element( subghz->widget, 64, 32, AlignCenter, AlignCenter, FontSecondary, "All unsaved will be\nlost."); widget_add_button_element( subghz->widget, GuiButtonTypeRight, "Stay", subghz_scene_need_saving_callback, subghz); widget_add_button_element( subghz->widget, GuiButtonTypeLeft, "Exit", subghz_scene_need_saving_callback, subghz); view_dispatcher_switch_to_view(subghz->view_dispatcher, SubGhzViewWidget); } bool subghz_scene_need_saving_on_event(void* context, SceneManagerEvent event) { SubGhz* subghz = context; if(event.type == SceneManagerEventTypeBack) { subghz->txrx->rx_key_state = SubGhzRxKeyStateBack; scene_manager_previous_scene(subghz->scene_manager); return true; } else if(event.type == SceneManagerEventTypeCustom) { if(event.event == SubghzCustomEventSceneStay) { subghz->txrx->rx_key_state = SubGhzRxKeyStateBack; scene_manager_previous_scene(subghz->scene_manager); return true; } else if(event.event == SubghzCustomEventSceneExit) { if(subghz->txrx->rx_key_state == SubGhzRxKeyStateExit) { subghz->txrx->rx_key_state = SubGhzRxKeyStateIDLE; scene_manager_search_and_switch_to_previous_scene( subghz->scene_manager, SubGhzSceneStart); } else { subghz->txrx->rx_key_state = SubGhzRxKeyStateIDLE; scene_manager_previous_scene(subghz->scene_manager); } return true; } } return false; } void subghz_scene_need_saving_on_exit(void* context) { SubGhz* subghz = context; widget_reset(subghz->widget); }