#include "../picopass_i.h" #include "../picopass_device.h" void picopass_scene_file_select_on_enter(void* context) { Picopass* picopass = context; // Process file_select return picopass_device_set_loading_callback(picopass->dev, picopass_show_loading_popup, picopass); if(picopass_file_select(picopass->dev)) { scene_manager_next_scene(picopass->scene_manager, PicopassSceneSavedMenu); } else { scene_manager_search_and_switch_to_previous_scene( picopass->scene_manager, PicopassSceneStart); } picopass_device_set_loading_callback(picopass->dev, NULL, picopass); } bool picopass_scene_file_select_on_event(void* context, SceneManagerEvent event) { UNUSED(context); UNUSED(event); return false; } void picopass_scene_file_select_on_exit(void* context) { UNUSED(context); }