#include "icon_i.h" #include Icon* icon_alloc(const IconData* data) { Icon* icon = furi_alloc(sizeof(Icon)); icon->data = data; return icon; } void icon_free(Icon* icon) { furi_assert(icon); free(icon); } const uint8_t* icon_get_data(Icon* icon) { furi_assert(icon); if(icon->tick) { uint32_t now = osKernelGetTickCount(); if(now < icon->tick) { icon->tick = now; icon_next_frame(icon); } else if(now - icon->tick > osKernelGetTickFreq() / icon->data->frame_rate) { icon->tick = now; icon_next_frame(icon); } } return icon->data->frames[icon->frame]; } void icon_next_frame(Icon* icon) { furi_assert(icon); icon->frame = (icon->frame + 1) % icon->data->frame_count; } uint8_t icon_get_width(Icon* icon) { furi_assert(icon); return icon->data->width; } uint8_t icon_get_height(Icon* icon) { furi_assert(icon); return icon->data->height; } bool icon_is_animated(Icon* icon) { furi_assert(icon); return icon->data->frame_count > 1; } void icon_start_animation(Icon* icon) { furi_assert(icon); icon->tick = osKernelGetTickCount(); } void icon_stop_animation(Icon* icon) { furi_assert(icon); icon->tick = 0; icon->frame = 0; }