#include "hid_media.h" #include #include #include #include #include "../hid.h" #include "hid_icons.h" #define TAG "HidMedia" struct HidMedia { View* view; Hid* hid; }; typedef struct { bool left_pressed; bool up_pressed; bool right_pressed; bool down_pressed; bool ok_pressed; bool connected; } HidMediaModel; static void hid_media_draw_arrow(Canvas* canvas, uint8_t x, uint8_t y, CanvasDirection dir) { canvas_draw_triangle(canvas, x, y, 5, 3, dir); if(dir == CanvasDirectionBottomToTop) { canvas_draw_dot(canvas, x, y - 1); } else if(dir == CanvasDirectionTopToBottom) { canvas_draw_dot(canvas, x, y + 1); } else if(dir == CanvasDirectionRightToLeft) { canvas_draw_dot(canvas, x - 1, y); } else if(dir == CanvasDirectionLeftToRight) { canvas_draw_dot(canvas, x + 1, y); } } static void hid_media_draw_callback(Canvas* canvas, void* context) { furi_assert(context); HidMediaModel* model = context; // Header if(model->connected) { canvas_draw_icon(canvas, 0, 0, &I_Ble_connected_15x15); } else { canvas_draw_icon(canvas, 0, 0, &I_Ble_disconnected_15x15); } canvas_set_font(canvas, FontPrimary); elements_multiline_text_aligned(canvas, 17, 3, AlignLeft, AlignTop, "Media"); canvas_set_font(canvas, FontSecondary); // Keypad circles canvas_draw_icon(canvas, 76, 8, &I_Circles_47x47); // Up if(model->up_pressed) { canvas_set_bitmap_mode(canvas, 1); canvas_draw_icon(canvas, 93, 9, &I_Pressed_Button_13x13); canvas_set_bitmap_mode(canvas, 0); canvas_set_color(canvas, ColorWhite); } canvas_draw_icon(canvas, 96, 12, &I_Volup_8x6); canvas_set_color(canvas, ColorBlack); // Down if(model->down_pressed) { canvas_set_bitmap_mode(canvas, 1); canvas_draw_icon(canvas, 93, 41, &I_Pressed_Button_13x13); canvas_set_bitmap_mode(canvas, 0); canvas_set_color(canvas, ColorWhite); } canvas_draw_icon(canvas, 96, 45, &I_Voldwn_6x6); canvas_set_color(canvas, ColorBlack); // Left if(model->left_pressed) { canvas_set_bitmap_mode(canvas, 1); canvas_draw_icon(canvas, 77, 25, &I_Pressed_Button_13x13); canvas_set_bitmap_mode(canvas, 0); canvas_set_color(canvas, ColorWhite); } hid_media_draw_arrow(canvas, 82, 31, CanvasDirectionRightToLeft); hid_media_draw_arrow(canvas, 86, 31, CanvasDirectionRightToLeft); canvas_set_color(canvas, ColorBlack); // Right if(model->right_pressed) { canvas_set_bitmap_mode(canvas, 1); canvas_draw_icon(canvas, 109, 25, &I_Pressed_Button_13x13); canvas_set_bitmap_mode(canvas, 0); canvas_set_color(canvas, ColorWhite); } hid_media_draw_arrow(canvas, 112, 31, CanvasDirectionLeftToRight); hid_media_draw_arrow(canvas, 116, 31, CanvasDirectionLeftToRight); canvas_set_color(canvas, ColorBlack); // Ok if(model->ok_pressed) { canvas_draw_icon(canvas, 93, 25, &I_Pressed_Button_13x13); canvas_set_color(canvas, ColorWhite); } hid_media_draw_arrow(canvas, 96, 31, CanvasDirectionLeftToRight); canvas_draw_line(canvas, 100, 29, 100, 33); canvas_draw_line(canvas, 102, 29, 102, 33); canvas_set_color(canvas, ColorBlack); // Exit canvas_draw_icon(canvas, 0, 54, &I_Pin_back_arrow_10x8); canvas_set_font(canvas, FontSecondary); elements_multiline_text_aligned(canvas, 13, 62, AlignLeft, AlignBottom, "Hold to exit"); } static void hid_media_process_press(HidMedia* hid_media, InputEvent* event) { with_view_model( hid_media->view, HidMediaModel * model, { if(event->key == InputKeyUp) { model->up_pressed = true; hid_hal_consumer_key_press(hid_media->hid, HID_CONSUMER_VOLUME_INCREMENT); } else if(event->key == InputKeyDown) { model->down_pressed = true; hid_hal_consumer_key_press(hid_media->hid, HID_CONSUMER_VOLUME_DECREMENT); } else if(event->key == InputKeyLeft) { model->left_pressed = true; hid_hal_consumer_key_press(hid_media->hid, HID_CONSUMER_SCAN_PREVIOUS_TRACK); } else if(event->key == InputKeyRight) { model->right_pressed = true; hid_hal_consumer_key_press(hid_media->hid, HID_CONSUMER_SCAN_NEXT_TRACK); } else if(event->key == InputKeyOk) { model->ok_pressed = true; hid_hal_consumer_key_press(hid_media->hid, HID_CONSUMER_PLAY_PAUSE); } }, true); } static void hid_media_process_release(HidMedia* hid_media, InputEvent* event) { with_view_model( hid_media->view, HidMediaModel * model, { if(event->key == InputKeyUp) { model->up_pressed = false; hid_hal_consumer_key_release(hid_media->hid, HID_CONSUMER_VOLUME_INCREMENT); } else if(event->key == InputKeyDown) { model->down_pressed = false; hid_hal_consumer_key_release(hid_media->hid, HID_CONSUMER_VOLUME_DECREMENT); } else if(event->key == InputKeyLeft) { model->left_pressed = false; hid_hal_consumer_key_release(hid_media->hid, HID_CONSUMER_SCAN_PREVIOUS_TRACK); } else if(event->key == InputKeyRight) { model->right_pressed = false; hid_hal_consumer_key_release(hid_media->hid, HID_CONSUMER_SCAN_NEXT_TRACK); } else if(event->key == InputKeyOk) { model->ok_pressed = false; hid_hal_consumer_key_release(hid_media->hid, HID_CONSUMER_PLAY_PAUSE); } }, true); } static bool hid_media_input_callback(InputEvent* event, void* context) { furi_assert(context); HidMedia* hid_media = context; bool consumed = false; if(event->type == InputTypePress) { hid_media_process_press(hid_media, event); consumed = true; } else if(event->type == InputTypeRelease) { hid_media_process_release(hid_media, event); consumed = true; } else if(event->type == InputTypeShort) { if(event->key == InputKeyBack) { hid_hal_consumer_key_release_all(hid_media->hid); } } return consumed; } HidMedia* hid_media_alloc(Hid* hid) { HidMedia* hid_media = malloc(sizeof(HidMedia)); hid_media->view = view_alloc(); hid_media->hid = hid; view_set_context(hid_media->view, hid_media); view_allocate_model(hid_media->view, ViewModelTypeLocking, sizeof(HidMediaModel)); view_set_draw_callback(hid_media->view, hid_media_draw_callback); view_set_input_callback(hid_media->view, hid_media_input_callback); return hid_media; } void hid_media_free(HidMedia* hid_media) { furi_assert(hid_media); view_free(hid_media->view); free(hid_media); } View* hid_media_get_view(HidMedia* hid_media) { furi_assert(hid_media); return hid_media->view; } void hid_media_set_connected_status(HidMedia* hid_media, bool connected) { furi_assert(hid_media); with_view_model( hid_media->view, HidMediaModel * model, { model->connected = connected; }, true); }