#include "menu.h" #include #include #include struct Menu { View* view; }; typedef struct { const char* label; IconAnimation* icon; uint32_t index; MenuItemCallback callback; void* callback_context; } MenuItem; ARRAY_DEF(MenuItemArray, MenuItem, M_POD_OPLIST); typedef struct { MenuItemArray_t items; size_t position; } MenuModel; static void menu_process_up(Menu* menu); static void menu_process_down(Menu* menu); static void menu_process_ok(Menu* menu); static void menu_draw_callback(Canvas* canvas, void* _model) { MenuModel* model = _model; canvas_clear(canvas); size_t position = model->position; size_t items_count = MenuItemArray_size(model->items); if(items_count) { MenuItem* item; size_t shift_position; // First line canvas_set_font(canvas, FontSecondary); shift_position = (0 + position + items_count - 1) % items_count; item = MenuItemArray_get(model->items, shift_position); if(item->icon) { canvas_draw_icon_animation(canvas, 4, 3, item->icon); } canvas_draw_str(canvas, 22, 14, item->label); // Second line main canvas_set_font(canvas, FontPrimary); shift_position = (1 + position + items_count - 1) % items_count; item = MenuItemArray_get(model->items, shift_position); if(item->icon) { canvas_draw_icon_animation(canvas, 4, 25, item->icon); } canvas_draw_str(canvas, 22, 36, item->label); // Third line canvas_set_font(canvas, FontSecondary); shift_position = (2 + position + items_count - 1) % items_count; item = MenuItemArray_get(model->items, shift_position); if(item->icon) { canvas_draw_icon_animation(canvas, 4, 47, item->icon); } canvas_draw_str(canvas, 22, 58, item->label); // Frame and scrollbar elements_frame(canvas, 0, 21, 128 - 5, 21); elements_scrollbar(canvas, position, items_count); } else { canvas_draw_str(canvas, 2, 32, "Empty"); elements_scrollbar(canvas, 0, 0); } } static bool menu_input_callback(InputEvent* event, void* context) { Menu* menu = context; bool consumed = false; if(event->type == InputTypeShort) { if(event->key == InputKeyUp) { consumed = true; menu_process_up(menu); } else if(event->key == InputKeyDown) { consumed = true; menu_process_down(menu); } else if(event->key == InputKeyOk) { consumed = true; menu_process_ok(menu); } } return consumed; } static void menu_enter(void* context) { Menu* menu = context; with_view_model( menu->view, (MenuModel * model) { MenuItem* item = MenuItemArray_get(model->items, model->position); if(item && item->icon) { icon_animation_start(item->icon); } return false; }); } static void menu_exit(void* context) { Menu* menu = context; with_view_model( menu->view, (MenuModel * model) { MenuItem* item = MenuItemArray_get(model->items, model->position); if(item && item->icon) { icon_animation_stop(item->icon); } return false; }); } Menu* menu_alloc() { Menu* menu = furi_alloc(sizeof(Menu)); menu->view = view_alloc(menu->view); view_set_context(menu->view, menu); view_allocate_model(menu->view, ViewModelTypeLocking, sizeof(MenuModel)); view_set_draw_callback(menu->view, menu_draw_callback); view_set_input_callback(menu->view, menu_input_callback); view_set_enter_callback(menu->view, menu_enter); view_set_exit_callback(menu->view, menu_exit); with_view_model( menu->view, (MenuModel * model) { MenuItemArray_init(model->items); model->position = 0; return true; }); return menu; } void menu_free(Menu* menu) { furi_assert(menu); with_view_model( menu->view, (MenuModel * model) { MenuItemArray_clear(model->items); return true; }); view_free(menu->view); free(menu); } View* menu_get_view(Menu* menu) { furi_assert(menu); return (menu->view); } void menu_add_item( Menu* menu, const char* label, IconAnimation* icon, uint32_t index, MenuItemCallback callback, void* context) { furi_assert(menu); furi_assert(label); MenuItem* item = NULL; with_view_model( menu->view, (MenuModel * model) { item = MenuItemArray_push_new(model->items); item->label = label; item->icon = icon; view_tie_icon_animation(menu->view, item->icon); item->index = index; item->callback = callback; item->callback_context = context; return true; }); } void menu_clean(Menu* menu) { furi_assert(menu); with_view_model( menu->view, (MenuModel * model) { MenuItemArray_reset(model->items); model->position = 0; return true; }); } void menu_set_selected_item(Menu* menu, uint32_t index) { with_view_model( menu->view, (MenuModel * model) { if(index >= MenuItemArray_size(model->items)) { return false; } model->position = index; return true; }); } static void menu_process_up(Menu* menu) { with_view_model( menu->view, (MenuModel * model) { MenuItem* item = MenuItemArray_get(model->items, model->position); if(item && item->icon) { icon_animation_stop(item->icon); } if(model->position > 0) { model->position--; } else { model->position = MenuItemArray_size(model->items) - 1; } item = MenuItemArray_get(model->items, model->position); if(item && item->icon) { icon_animation_start(item->icon); } return true; }); } static void menu_process_down(Menu* menu) { with_view_model( menu->view, (MenuModel * model) { MenuItem* item = MenuItemArray_get(model->items, model->position); if(item && item->icon) { icon_animation_stop(item->icon); } if(model->position < MenuItemArray_size(model->items) - 1) { model->position++; } else { model->position = 0; } item = MenuItemArray_get(model->items, model->position); if(item && item->icon) { icon_animation_start(item->icon); } return true; }); } static void menu_process_ok(Menu* menu) { MenuItem* item = NULL; with_view_model( menu->view, (MenuModel * model) { if(model->position < MenuItemArray_size(model->items)) { item = MenuItemArray_get(model->items, model->position); } return true; }); if(item && item->callback) { item->callback(item->callback_context, item->index); } }