#include "ibutton_scene_exit_confirm.h" #include "../ibutton_app.h" static void widget_callback(GuiButtonType result, InputType type, void* context) { furi_assert(context); iButtonApp* app = static_cast(context); iButtonEvent event; if(type == InputTypeShort) { event.type = iButtonEvent::Type::EventTypeWidgetButtonResult; event.payload.widget_button_result = result; app->get_view_manager()->send_event(&event); } } void iButtonSceneExitConfirm::on_enter(iButtonApp* app) { iButtonAppViewManager* view_manager = app->get_view_manager(); Widget* widget = view_manager->get_widget(); widget_add_button_element(widget, GuiButtonTypeLeft, "Exit", widget_callback, app); widget_add_button_element(widget, GuiButtonTypeRight, "Stay", widget_callback, app); widget_add_string_element( widget, 64, 19, AlignCenter, AlignBottom, FontPrimary, "Exit to iButton menu"); widget_add_string_element( widget, 64, 29, AlignCenter, AlignBottom, FontSecondary, "All unsaved data will be lost"); view_manager->switch_to(iButtonAppViewManager::Type::iButtonAppViewWidget); } bool iButtonSceneExitConfirm::on_event(iButtonApp* app, iButtonEvent* event) { bool consumed = false; if(event->type == iButtonEvent::Type::EventTypeWidgetButtonResult) { if(event->payload.widget_button_result == GuiButtonTypeLeft) { app->search_and_switch_to_previous_scene({iButtonApp::Scene::SceneStart}); } else if(event->payload.widget_button_result == GuiButtonTypeRight) { app->switch_to_previous_scene(); } consumed = true; } else if(event->type == iButtonEvent::Type::EventTypeBack) { consumed = true; } return consumed; } void iButtonSceneExitConfirm::on_exit(iButtonApp* app) { iButtonAppViewManager* view_manager = app->get_view_manager(); Widget* widget = view_manager->get_widget(); widget_reset(widget); }