#include "gui.h" #include "gui_i.h" #include #include #include #include "gui_event.h" #include "canvas.h" #include "canvas_i.h" #include "view_port.h" #include "view_port_i.h" ARRAY_DEF(ViewPortArray, ViewPort*, M_PTR_OPLIST); struct Gui { GuiEvent* event; Canvas* canvas; ViewPortArray_t layers[GuiLayerMAX]; osMutexId_t mutex; }; ViewPort* gui_view_port_find_enabled(ViewPortArray_t array) { size_t view_ports_count = ViewPortArray_size(array); for(size_t i = 0; i < view_ports_count; i++) { ViewPort* view_port = *ViewPortArray_get(array, view_ports_count - i - 1); if(view_port_is_enabled(view_port)) { return view_port; } } return NULL; } void gui_update(Gui* gui) { furi_assert(gui); GuiMessage message; message.type = GuiMessageTypeRedraw; gui_event_messsage_send(gui->event, &message); } bool gui_redraw_fs(Gui* gui) { canvas_frame_set(gui->canvas, 0, 0, GUI_DISPLAY_WIDTH, GUI_DISPLAY_HEIGHT); ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerFullscreen]); if(view_port) { view_port_draw(view_port, gui->canvas); return true; } else { return false; } } void gui_redraw_status_bar(Gui* gui) { ViewPortArray_it_t it; uint8_t x; uint8_t x_used = 0; uint8_t width; ViewPort* view_port; // Right side x = 128; ViewPortArray_it(it, gui->layers[GuiLayerStatusBarRight]); while(!ViewPortArray_end_p(it) && x_used < GUI_STATUS_BAR_WIDTH) { // Render view_port; view_port = *ViewPortArray_ref(it); if(view_port_is_enabled(view_port)) { width = view_port_get_width(view_port); if(!width) width = 8; x_used += width; x -= (width + 2); canvas_frame_set(gui->canvas, x, GUI_STATUS_BAR_Y, width, GUI_STATUS_BAR_HEIGHT); view_port_draw(view_port, gui->canvas); } ViewPortArray_next(it); } // Left side x = 0; ViewPortArray_it(it, gui->layers[GuiLayerStatusBarLeft]); while(!ViewPortArray_end_p(it) && x_used < GUI_STATUS_BAR_WIDTH) { // Render view_port; view_port = *ViewPortArray_ref(it); if(view_port_is_enabled(view_port)) { width = view_port_get_width(view_port); if(!width) width = 8; x_used += width; canvas_frame_set(gui->canvas, x, GUI_STATUS_BAR_Y, width, GUI_STATUS_BAR_HEIGHT); view_port_draw(view_port, gui->canvas); x += (width + 2); } ViewPortArray_next(it); } } bool gui_redraw_normal(Gui* gui) { canvas_frame_set(gui->canvas, GUI_MAIN_X, GUI_MAIN_Y, GUI_MAIN_WIDTH, GUI_MAIN_HEIGHT); ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerMain]); if(view_port) { view_port_draw(view_port, gui->canvas); return true; } return false; } bool gui_redraw_none(Gui* gui) { canvas_frame_set(gui->canvas, GUI_MAIN_X, GUI_MAIN_Y, GUI_MAIN_WIDTH, GUI_MAIN_HEIGHT); ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerNone]); if(view_port) { view_port_draw(view_port, gui->canvas); return true; } return false; } void gui_redraw(Gui* gui) { furi_assert(gui); gui_lock(gui); canvas_reset(gui->canvas); if(!gui_redraw_fs(gui)) { if(!gui_redraw_normal(gui)) { gui_redraw_none(gui); } gui_redraw_status_bar(gui); } canvas_commit(gui->canvas); gui_unlock(gui); } void gui_input(Gui* gui, InputEvent* input_event) { furi_assert(gui); furi_assert(input_event); gui_lock(gui); ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerFullscreen]); if(!view_port) view_port = gui_view_port_find_enabled(gui->layers[GuiLayerMain]); if(!view_port) view_port = gui_view_port_find_enabled(gui->layers[GuiLayerNone]); if(view_port) { view_port_input(view_port, input_event); } gui_unlock(gui); } void gui_lock(Gui* gui) { furi_assert(gui); furi_check(osMutexAcquire(gui->mutex, osWaitForever) == osOK); } void gui_unlock(Gui* gui) { furi_assert(gui); furi_check(osMutexRelease(gui->mutex) == osOK); } void gui_add_view_port(Gui* gui, ViewPort* view_port, GuiLayer layer) { furi_assert(gui); furi_assert(view_port); furi_check(layer < GuiLayerMAX); gui_lock(gui); ViewPortArray_push_back(gui->layers[layer], view_port); view_port_gui_set(view_port, gui); gui_unlock(gui); gui_update(gui); } void gui_remove_view_port(Gui* gui, ViewPort* view_port) { furi_assert(gui); furi_assert(view_port); gui_lock(gui); view_port_gui_set(view_port, NULL); ViewPortArray_it_t it; for(size_t i = 0; i < GuiLayerMAX; i++) { ViewPortArray_it(it, gui->layers[i]); while(!ViewPortArray_end_p(it)) { if(*ViewPortArray_ref(it) == view_port) { ViewPortArray_remove(gui->layers[i], it); } ViewPortArray_next(it); } } gui_unlock(gui); } Gui* gui_alloc() { Gui* gui = furi_alloc(sizeof(Gui)); // Allocate mutex gui->mutex = osMutexNew(NULL); furi_check(gui->mutex); // Event dispatcher gui->event = gui_event_alloc(); // Drawing canvas gui->canvas = canvas_init(); // Compose Layers for(size_t i = 0; i < GuiLayerMAX; i++) { ViewPortArray_init(gui->layers[i]); } return gui; } void gui_task(void* p) { Gui* gui = gui_alloc(); // Create FURI record furi_record_create("gui", gui); // Forever dispatch while(1) { GuiMessage message = gui_event_message_next(gui->event); if(message.type == GuiMessageTypeRedraw) { gui_redraw(gui); } else if(message.type == GuiMessageTypeInput) { gui_input(gui, &message.input); } } }