#include "flipper_v2.h" #include "minunit.h" static void furi_concurent_app(void* p) { Event* event = p; signal_event(event); furiac_exit(NULL); } void test_furi_event() { Event event; mu_check(init_event(&event)); // The event should not be signalled right after creation mu_check(!wait_event_with_timeout(&event, 100)); // Create second app FuriApp* second_app __attribute__((unused)) = furiac_start(furi_concurent_app, "furi concurent app", (void*)&event); // The event should be signalled now mu_check(wait_event_with_timeout(&event, 100)); // The event should not be signalled once it's processed mu_check(!wait_event_with_timeout(&event, 100)); mu_check(delete_event(&event)); }